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Thread: Ast Cards

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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zolvolt View Post
    Yeah if you look at logs for people who utilized all of the uses of their cards properly the healing adds up. On an 8 minute fight with 5 uses of bole, 5 uses of spire, 5 ewers, it well over 239k total healing/mitigation. Thats more than multiple casts of aspected benefic. Thats more than 7 uses of horoscope helios. Thats more mitigation than 4+ uses of exaltation.

    It's not the cards don't do any meaningful mitigation, it's that people don't know how to look at logs or use their cards correctly. In order to claim that the cards don't do anything you would have to concede that most of astro's toolkit does not do anything. Which is silly.
    239k, that’s the healing done by like 1.5 sacred soils. It’s minuscule in the grand scheme of things and it’s being inflated simply because it’s a job mechanic so people are more likely to press it (ie if you need to shield one person and you have both spire and intersection available most people will generally press spire just because it’s a card so it’s a “core mechanic” even if it really isn’t actually needed over intersection

    So a whole non damage aspect of the mechanic for a class is basically reduced to the healing and mitigation potential of a single sacred soil
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Zolvolt's Avatar
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    Jul 2015
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    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Supersnow845 View Post
    239k, that’s the healing done by like 1.5 sacred soils. It’s minuscule in the grand scheme of things and it’s being inflated simply because it’s a job mechanic so people are more likely to press it (ie if you need to shield one person and you have both spire and intersection available most people will generally press spire just because it’s a card so it’s a “core mechanic” even if it really isn’t actually needed over intersection

    So a whole non damage aspect of the mechanic for a class is basically reduced to the healing and mitigation potential of a single sacred soil
    your arguement for cards being bad is.... that people use them to mitgate damage? lol okay. Y'all will jump through some wild hoops to hate on the cards
    (0)

  3. #3
    Player
    Payadopa's Avatar
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    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zolvolt View Post
    Yeah if you look at logs for people who utilized all of the uses of their cards properly the healing adds up. On an 8 minute fight with 5 uses of bole, 5 uses of spire, 5 ewers, it well over 239k total healing/mitigation. Thats more than multiple casts of aspected benefic. Thats more than 7 uses of horoscope helios. Thats more mitigation than 4+ uses of exaltation.

    It's not the cards don't do any meaningful mitigation, it's that people don't know how to look at logs or use their cards correctly. In order to claim that the cards don't do anything you would have to concede that most of astro's toolkit does not do anything. Which is silly.
    I'd like to have the fun RNG back, please. I don't care about the math and someone's parse. It's about fun gameplay. Drawing the exact same cards at the exact same time is the opposite of fun. If people don't like the RNG there are 3 other healers to choose from.
    (3)

  4. #4
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zolvolt View Post
    It's not the cards don't do any meaningful mitigation, it's that people don't know how to look at logs or use their cards correctly. In order to claim that the cards don't do anything you would have to concede that most of astro's toolkit does not do anything. Which is silly.
    Classic.
    ‘Everyone who doesn’t like this thing is just doing it wrong except me!’

    It’s as if Yoshi-P himself is speaking through you
    (5)

  5. #5
    Player
    Zolvolt's Avatar
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    Zolmation Volt
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    Sargatanas
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    Blue Mage Lv 70
    Quote Originally Posted by Connor View Post
    Classic.
    ‘Everyone who doesn’t like this thing is just doing it wrong except me!’

    It’s as if Yoshi-P himself is speaking through you
    The numbers speak for themselves imo. The only time I see them not adding up to decent numbers is when you see ewer casts at like 3 per ancounter and spire at 1, or bole being used improperly.
    (0)

  6. #6
    Player
    Selvokaz's Avatar
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    Aug 2015
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    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    I still think the cards should all be some kind of attack with a rider effect whether its healing, buff, or whatever else, but being able to throw 6 cards, each by 1 one to cause some damage and do a special rider effect thing would be cool as flick.
    (0)

  7. #7
    Player
    Carighan's Avatar
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    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Selvokaz View Post
    I still think the cards should all be some kind of attack with a rider effect whether its healing, buff, or whatever else, but being able to throw 6 cards, each by 1 one to cause some damage and do a special rider effect thing would be cool as flick.
    If they do something like that it'd be cool, but IMO it ought to be a freebie. If used on a friendly target I just get the positive effect, if used on an enemy I throw it at them for some oGCD damage + the friendly effect on the lowest-HP friendly target close-by?
    (1)

  8. #8
    Player
    Connor's Avatar
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    Connor Whelan
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    Odin
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    Bard Lv 100
    Quote Originally Posted by Zolvolt View Post
    The numbers speak for themselves imo. The only time I see them not adding up to decent numbers is when you see ewer casts at like 3 per ancounter and spire at 1, or bole being used improperly.
    I don’t think anyone’s disputing that the effects have uses though. They’re disputing the need for them in Astrologian’s toolkit when it already has abilities with the same effects as the defensive cards. Arrow is the only thing it actually added that Astrologian couldn’t do before. That’s putting aside the ‘rng’ aspects of the gameplay too
    (2)

  9. #9
    Player
    Alice_Rivers's Avatar
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    Alice Rivers
    World
    Omega
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    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    That’s putting aside the ‘rng’ aspects of the gameplay too
    The is a weaker but also slightly better Synastry, it's weaker in that it's only 10% but it's also slightly better in that it's all healing received rather than just your single target GCDs. That said, I still hold this is better than EW but worse than what I hear about SB.
    (0)

  10. #10
    Player
    Ari_Calithiel's Avatar
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    Nov 2021
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    Character
    Ari Calithiel
    World
    Phoenix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    The is a weaker but also slightly better Synastry, it's weaker in that it's only 10% but it's also slightly better in that it's all healing received rather than just your single target GCDs. That said, I still hold this is better than EW but worse than what I hear about SB.
    This is something I don't understand. There are so very many people that have never played Stormblood and yet many of these people crave the card system from back then. Squenix basically gave us SB cards back with each card having a different effect and everyone hates it. Everything I have heard about Stormblood cards was that it was one of the worst iterations. Let me lay out why.

    Here are what the cards did:
    Balance: 10% damage for 30 seconds - this is nutty and what every AST fished for.
    Bole: 20% DR 20 seconds - I guess this is okay, but tanks have their own mit and my argument about gear causing the usefulness of this to fall off still stands.
    Spear: 10% crit 30 seconds - It's not bad, it just isn't as good as flat damage.
    Arrow: 10% haste (basically) 30 seconds - If you want to piss off a DPS, give this to them. It will make all of their abilities drift outside of the 2 minute burst window.
    Spire: Restores TP 15 seconds - This is useless now as we don't have TP. Even if we changed this to MP regen or a HP regen, it is still not an amazing card.
    Ewer: MP restore 15 seconds - Why? We have Lucid dreaming, SCH have Aether drain, SGE their stacks, WHM thin air, and AST their cards that give mana. It could be funny to give this to a DRK during burst, but it is pointless in any other setting. We have Super-ethers if we truly need mana.

    Now the abilities that EFFECTED the cards, that I can understand wanting back. That sounds like a ton of fun. But the cards themselves? Actual crap. I believe the reason they changed cards to be flat damage increases is because of the fact that most AST's fished for the Balance. What dps would want a 10% crit card where you MIGHT crit and hit really hard over a 30% dps increase on every attack? I guarantee you, a dps would ask for the flat damage over a 10% crit card in our current tier.


    As I said in my initial post, FFXIV encounters are focused on the motto of everyone doing dps. The damage received is all scripted, so you only need to heal when the timer in the fight reaches that point and the rest of the time, everyone should be dpsing. This is why every card being a dps card works so well because that is the focus on combat in this MMO. It is not like WoW where damage goes out at random and constantly (ESO is even more similar to FFXIV in that you dps when nothing is happening) and you need a healer to be constantly healing.

    While I could get completely off topic with how healing works here, I won't since the focus of this post is the cards. And honestly, the best iteration of the CARDS (not the abilities that effect the cards) was ShB and EW. People who think it was boring did not utilize the cards as they were meant to be used. Being a good AST in ShB and EW required knowledge of every dps and how their burst worked as well as a quick mind to adjust to the RNG you were dealt. AST was like if you combined a WHM and a DNC and it was beautiful.

    Now... It is just a pale version of SB that everyone has been screaming for. We have it now, is everyone happy?
    (1)

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