But dude, we needed every card to be DIFFERENT and UNIQUE because having every card be DPS only was BORING. It's not as if I had to learn every rotation in the game to understand specifically when they would benefit the most from the buff (i.e NIN Kassastsu timing, BLM re-entering fire phase, RDM's melee combo, etc) and make an active and conscious decision of when to play my card for maximum benefit.

It's not as if I had to consider the RNG given to me and decide on a redraw or not, keep a track of seals and not overwrite them, make sure to not drift Lady/Lord on its own, and get 7-11 potential weaves out during burst, all unpredictable and demanding quick reactions from me with enough mechanical skill whilst juggling healing requirements and fight mechanics, all at once.

Clearly the DT iteration of AST is much better - It's very important I have cards with different effects and purposes, because I love to see my bole card sitting pretty on my hotbar, the idea of it being different to the balance now pleases me, even if tanks never needed it to begin with. I love my DPS buffing cards being given to the same player every time, it makes my life easier when I have so much to think about with my DPS rotation. I love the APM and burst window of the job being cut to 1/3 of EW, because its just too unfair for difficult.

You guys have no idea what you're talking about tbh, this is the best version of AST yet!