I look at it this way, many healers don't play drk. Not that they don't play tanks, just not drk specificly. For a long time Living Dead required the healer to heal bomb you to full or you would die, so it scared a lot of them into making sure the drk didn't go into use it. Now if the healer is doing bare min, I don't know what to tell you. I've seen that on any tank, but only a handful of times, where a healer either just isn't really doing much or they zoned out forgetting that lower level tanks don't have some of the self sustain (and that drk is about mitigation rather than self sustain). I mean I've been on a 50 war and had a whm say 'Why am I having to heal the green tank? Use your kit' not realizing that at that level all war really has is one option to enhance healing spells cast and temp boost hp for a short time along with end rotation. You will always run into someone that just isn't really in it, and yes it does suck, but it is also very rare over all.
With that all said and done however, I do agree Drk does need more adjustments. Not just to what self sustain options they have, but some minor additions such as:
Dark Mind - enhancement passive that either adds a temp regen 250-300 potency effect or Heal potency % buff.
TBN - Adjust to have a 90+ (TBN Mastery) passive that means even if it wears off without breaking it still gives a Dark Arts proc. (Especially since they decided to combine Blood Weapon/Delirium with only 3 stack cap resulting in an MP generation nerf over all)
Vigilante - Change the 1200 potency to 30-40% HP return as the 1200 potency will become weaker as HP increases.
Abyssal Drain - Separate it from Carve and Split, and increase Potency or add temp a regen 250-300 potency effect.
To anyone saying this makes Drk too strong, please consider that War, pld, and Gnb all have not just self sustain options on a very minor cool down timer (25-60 second cool downs), but can also cure other players in the group. Drk can only Shield or Mit other players, and barely has any self sustain between Soul Eater, Abyssal Drain, and Shadow Vigil or their Living Dead which can be negated entirely. Drk is pretty much back to a point just before Shadowbringers as far as over all kit build is considered. Parts of it work well, parts are outdated, and other parts are entirely too weak.


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