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  1. #1
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The Raw Intuition is probably one suggestion I don't really agree with. Mostly because we are talking about DRK getting the buffs really. I get WAR is the most absurd with Raw Intuition upgrading to Bloodwhetting, but PLD and GNB actually do pretty good on self sustain compared to their damage contributions. Those 2 don't really need a generalized Raw Intuition last I know of.

    TBN admittedly doesn't bump much heads with 3 of the 4 healers. It's mostly with WHMs it has issues with since the Holy stuns translate to the shield not getting broken for Dark Arts. TBN also has a somewhat negative scaling issue with higher ilvl for Savage raiders possibly not being able to break the shield on 4 man expert roulette runs. Even though this may make the ability easier, one possibility is to extend the 7s buff timer a little longer to maybe 10s. Another avenue could be reducing the threshold of the shield breaking to being around 1/2 to 3/4 of the shield used to proc Dark Arts.

    Living Dead is pretty powerful when you get to use the self-heals, but you gotta admit that the ability goes against what all 4 healers normally try to do. Even with WHM having a lot of instant cast heals, it still involves using some of them around 30 - 80% of the tank's health rather than 1HP. If Living Dead doesn't proc the "dying" effect, it ends up being a wasted longer cooldown Holmgang so to speak. This is why a heal shutdown effect with a 20 - 50% consolation "excog" heal from "not dying" is suggested.

    As for the healer issue, I am mostly suggesting maybe a couple more buttons for the damage fillers to reduce the Glare spam a bit. Not remove it entirely, but reduce. Since over gearing the content will always result in less healing and more DPS uptime. Some of the other healers recommended something akin to a 15 - 30s cooldown. It would require consolidating some buttons together to make space like Cure 1 with Cure 2 as an example.

    I haven't really tanked the 90 - 100 dungeons though, so I don't know how prevalent the healing issue is compared to what Anjou says. My Savage DRK friend raider confirms that it does happen sometimes. I was a bit confused that I was regarded as outside the norm a bit for still using healing cooldowns.
    (1)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    The Raw Intuition is probably one suggestion I don't really agree with. Mostly because we are talking about DRK getting the buffs really. I get WAR is the most absurd with Raw Intuition upgrading to Bloodwhetting, but PLD and GNB actually do pretty good on self sustain compared to their damage contributions. Those 2 don't really need a generalized Raw Intuition last I know of.
    All DRK really needs is a reduced CD on Abyssal Drain or give it a MP cost so you can choose between whether you need the healing or the damage.

    TBN admittedly doesn't bump much heads with 3 of the 4 healers. It's mostly with WHMs it has issues with since the Holy stuns translate to the shield not getting broken for Dark Arts. TBN also has a somewhat negative scaling issue with higher ilvl for Savage raiders possibly not being able to break the shield on 4 man expert roulette runs. Even though this may make the ability easier, one possibility is to extend the 7s buff timer a little longer to maybe 10s. Another avenue could be reducing the threshold of the shield breaking to being around 1/2 to 3/4 of the shield used to proc Dark Arts.
    This can be mitigated by timing TBN a second or two before the stun wears off since it's likely the server ticks will make enough of them auto you to break it, but if you want to play it safe you can just wait until they're third stun and then hit TBN.

    Yeah TBN's "issue" is it gets stronger as our IL goes up, so it gets harder to break. In raids it may mean you just simply not use another CD with TBN, but dungeons in mob packs it can become problematic if there's only a few still alive. That's usually when you'd start only using TBN or exlusively pair it with oblation in mob packs if they're dying too fast or do too little damage for your TBN to break. Later on even tankbusters might not do enough if you pair it with other cd's.

    Living Dead is pretty powerful when you get to use the self-heals, but you gotta admit that the ability goes against what all 4 healers normally try to do. Even with WHM having a lot of instant cast heals, it still involves using some of them around 30 - 80% of the tank's health rather than 1HP. If Living Dead doesn't proc the "dying" effect, it ends up being a wasted longer cooldown Holmgang so to speak. This is why a heal shutdown effect with a 20 - 50% consolation "excog" heal from "not dying" is suggested.

    I haven't really tanked the 90 - 100 dungeons though, so I don't know how prevalent the healing issue is compared to what Anjou says. My Savage DRK friend raider confirms that it does happen sometimes. I was a bit confused that I was regarded as outside the norm a bit for still using healing cooldowns.
    It can get close sometimes, yeah, but I've only died maybe once or twice in the dungeons on DRK, even going through the dungeons during early access. I reserve Living Dead exclusively for when I know I'm about to die and time it that way
    (0)
    Last edited by Zairava; 08-01-2024 at 03:11 PM. Reason: quotes, needed more info to a point

  3. #3
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    My Savage DRK friend raider confirms that it does happen sometimes. I was a bit confused that I was regarded as outside the norm a bit for still using healing cooldowns.
    I don't know who has come after you saying that we don't want you to use your cooldowns cause we definitely want those healing cooldowns, preferably before we are at 50% HP. I would love to see more healers like you around. Please don't stop being a beacon of hope.

    I respect your decision to disagree with the raw intuition suggestion. Would be great if dark knight wasn't in a situation where it's in desperate need of some self sustain.

    You hit the nail on the head with some of the problems that exist with TBN.

    Shadowed Vigil is great for the first 3 dungeons of Dawntrail, barely does enough in the 4th dungeon. In the 5th dungeon, the excog effect is almost useless. Dark knight definitely needs more than this. Even in raids, the lack of self sustain is definitely noticeable, to a lesser degree.
    (0)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    Even in raids, the lack of self sustain is definitely noticeable, to a lesser degree.
    Can't say I agree with this either. It doesn't really feel that much different than it did in ShB or EW. I don't ever find myself needing that much healing because our defense is so powerful compared to Warrior who is the most reliant on self-healing by far. TBN is at its absolute strongest in raid content and the only real thing that feels different is that there's more physical damage this tier so Dark Mind isn't used as much as it could be. Same goes for Dark Missionary
    (0)

  5. #5
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    Can't say I agree with this either. It doesn't really feel that much different than it did in ShB or EW. I don't ever find myself needing that much healing because our defense is so powerful compared to Warrior who is the most reliant on self-healing by far. TBN is at its absolute strongest in raid content and the only real thing that feels different is that there's more physical damage this tier so Dark Mind isn't used as much as it could be. Same goes for Dark Missionary
    If you want to bring Dark Mind and Dark Missionary into the equation, then let's go there too. Both are completely useless in dungeons. Can probably count on one hand the number of dungeon mobs in the game that deal magic autos. Dark Missionary is at least better than Dark Mind in that it's a party mit, but that it's still only really useful in raids and trials because of it being magic-only. That's 2 cooldowns we can't even use in a wall to wall pull.
    (0)

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