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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JC65 View Post
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period.
    DMG isn't the only problem my dear,

    Risk and reward structure is not there for range physical,

    Melees are more into boss (they have to dodge more compared to other roles)

    Casters have range but also have cast as a downside,

    Phy range have no downsides other than damage which is bad for game balance,

    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    (1)

  2. #2
    Player
    JC65's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Jish'cha Chaha'oh
    World
    Faerie
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tunda View Post
    DMG isn't the only problem my dear,

    Risk and reward structure is not there for range physical,

    Melees are more into boss (they have to dodge more compared to other roles)

    Casters have range but also have cast as a downside,

    Phy range have no downsides other than damage which is bad for game balance,

    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    Yes and no. Phys range are normally given the mechanic tasks that do not require positionals, honestly in some ways when I played monk it was more braindead since you just attack, move to positional attack. Melee can ignore a lot more mechanics than phys range since we are asked to do more. I guess it depends on the group, but phys range are tasked with making sure they are out enough that melee can keep their uptime, yet get back in for a stack. Phys range is no less challenging in many respects as they have to have their head on a swivel while the melee just punch away. No dps has it much easier than others. And why should blm be so far ahead of us on dps, they actually have it easier with the porting around and almost complete magic immunity at times.
    (3)

  3. #3
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    141
    Character
    Alyxandria Ashwren
    World
    Jenova
    Main Class
    Machinist Lv 100
    Quote Originally Posted by JC65 View Post
    Yes and no. Phys range are normally given the mechanic tasks that do not require positionals, honestly in some ways when I played monk it was more braindead since you just attack, move to positional attack. Melee can ignore a lot more mechanics than phys range since we are asked to do more. I guess it depends on the group, but phys range are tasked with making sure they are out enough that melee can keep their uptime, yet get back in for a stack. Phys range is no less challenging in many respects as they have to have their head on a swivel while the melee just punch away. No dps has it much easier than others. And why should blm be so far ahead of us on dps, they actually have it easier with the porting around and almost complete magic immunity at times.
    Very much this! Any mechanic that requires adjusting is always given to the phys ranged
    (2)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    Very much this! Any mechanic that requires adjusting is always given to the phys ranged
    Which is so rare that it basically never justifies the role and half the time nobody adjusts and you just take the penalty

    Two key mechanics I can think of for this were intemperance where the bad combo you were supposed to flex the MT and the ranged but 99% of the time parties would just opt for the tank to take the damage down. Same as whatever the mechanic was called in O11 where the ranged were supposed to bait the missiles, instead the PLD went and stood in the corner and pressed hallowed ground to ignore the mechanic

    About the only time I can think of that phys ranged actually flexed based on their role’s strengths was BRD was first priority for kiting the renalds in T7 but that was way back when phys ranged had a very different niche in the party
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    109
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    Quote Originally Posted by JC65 View Post
    https://www.fflogs.com/zone/statistics/62

    While FFLogs does not speak to all the problems, it does point out where phys range stand compared to everyone else. I do recall a few years ago their argument with Ninja and dancer dps being much lower than others is because it buffed other people. So those dps that did not buff others were supposed to be concidered greedy and do more dps than those who did buff others. Seems they just decided to make this a melee dps world, period. And before we go off on a rant about fflogs being third party and not acceptable, we all know devs do look at it to see where classes stand.

    This is utterly depressing to look at , the disparity between phys range and everyone else has just been getting bigger and bigger since SHB. Yikes. This also got worse compared to the expansion launch numbers.

    Quote Originally Posted by Tunda View Post
    Melees are more into boss (they have to dodge more compared to other roles)
    Phys ranged get to dodge just as many mechanics and also get their own unique mechanics that they have to resolve the same way melees do, what are you even on about?

    Quote Originally Posted by Tunda View Post
    As I said, Phy range should have Walking cast like PvP kit for Bard and Machinist to make them not only unique but satisfying and balance
    Please do not even muse bringing back HW caster bard. It felt terrible. They removed it for a reason. And no it wasn't satisfying at all to play in PVE.

    I really don't know who on the balance team has it out for this role , they've genuinely treated phys range like dogshit for several expansions.
    (6)

  6. #6
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    141
    Character
    Alyxandria Ashwren
    World
    Jenova
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GreenLeafy View Post
    This is utterly depressing to look at , the disparity between phys range and everyone else has just been getting bigger and bigger since SHB. Yikes. This also got worse compared to the expansion launch numbers.



    Phys ranged get to dodge just as many mechanics and also get their own unique mechanics that they have to resolve the same way melees do, what are you even on about?



    Please do not even muse bringing back HW caster bard. It felt terrible. They removed it for a reason. And no it wasn't satisfying at all to play in PVE.

    I really don't know who on the balance team has it out for this role , they've genuinely treated phys range like dogshit for several expansions.
    People think that mobility means we don't need to dodge anything or that mechanics miss phys ranged or something
    (5)