Quote Originally Posted by AnjouMaaka View Post
What do we want from Square Enix?

1. Raw Intuition to become a tank role ability given to all tanks. It can be up for debate what level this should occur, but it should definitely be before Aurum Vale so that we can kill 2 birds with one stone. Aurum Vale is notorious for being a sprout killer and would be far less so if tanks could actually survive more than 4 mobs ontop of them in that dungeon. The trash mobs in the dungeon do a lot of damage, some have mini-tankbusters and it catches healers off guard more than it does tanks. So, give the tool to the players that are going to know how to use it.

2. Living Dead to become a normal invuln. This would reduce the text bloat within the tooltip and reduce ability layering.

3. TBN reworked.
Framing this as a “we” thing seems a bit disingenuous.

If Living Dead was “a normal invuln”, it would be less interesting and weaker than it is currently. Looking at the other tanks invulns to help define what “a normal invuln” entails:
- Hollowed Ground (PLD) is the only “true invuln”, in that it stops you from taking damage entirely; Dark Knight is not going to get Hollowed Ground.
- Holmgang (WAR) stops you from going under 1 HP, so it’s similar to Living Dead, in that it doesn’t accomplish much if you never actually reach 1 HP.
- Superbolide (GNB) stops you from going under 1 HP, too—it also puts you at 1 HP instantly, which is the only reason why it technically doesn’t have the same issue as Living Dead and Holmgang. And, ultimately, there’s nothing there to stop the healer from healing you throughout the entire duration of Superbolide (or Holmgang) to invalidate its effect, if they really want to.

Additionally, the duration of every tank invuln that isn’t Living Dead is 10 seconds. Living Dead has 10 seconds to reach 1 HP, and 10 seconds of invuln and healing that starts once you reach 1 HP. Living Dead is not only stronger than Superbolide and Holmgang, but it also functionally has the longest duration of any invuln.

Can you honestly say you’d prefer Holmgang or Superbolide? I know I can’t. They’re perfectly capable of doing just as much nothing as a failed Living Dead use, while a successful use of Living Dead is better than anything offered by any other tank’s invuln, including Hollowed Ground. When you ask for “a normal invuln”, you are asking for a debuff! I cannot emphasize this enough.

Also, “TBN reworked” just sounds awful when you don’t elaborate. I know you suggested adding a heal to it earlier in the thread, but that’s only because I went looking for that post.