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  1. #71
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I think WAR is ok the way it is for the most part, but PLD still needs a few buffs. Here's what I'd like to see changed:

    - PLD needs better hate control, period. This is a big problem because enmity is largely based on damage output, and PLD is one of the weakest jobs in that regard. HP and defense is important, of course, but it's all useless if the enemy can't stay focused on you. I feel that moves such as War Drum, Flash, etc. need to AUTOMATICALLY pull hate from enemies and keep it that way for a good period of time, so that PLD's don't have to constantly worry about high-damage jobs like BLM, WAR, etc. yanking hate off with one move. Or perhaps give PLD an ability similar to WAR's Antagonize that guarantees that each enemy you hit will stay on you for a certain duration. Without proper hate control, PLD is just a crappy DD'er and a crappy WHM... and hardly a tank at all.

    - Give PLD an ability similar to Collusion that transfers another party member's enmity to you, preferably without having to wait for an attack. This could be restricted to use only when someone's enemy gauge is flashing red, etc., so that PLD's can't "shed" hate onto someone else and possibly PK them.

    - Swap WAR's and PLD's max HP. Also, PLD MUST have higher VIT, DEX, MND, MP, and defense.

    - PLD, as well as WHM's and BLM's, should be able to BOTH parry AND block. I see no reason why having a shield equipped prevents one from parrying. Also, make parrying and blocking proc more often without having to use abilities like Foresight, Aegis Boon, etc. beforehand.

    - Make Tempered Will useful against magic/elemental damage again. On that note, wtf happened to magic defense in the first place??

    - WAR has Berserk and Rampage - two "stance" moves. Perhaps moves such as Divine Veil, Aegis Boon, and/or Outmaneuver could function similarly, but with different effects?

    Examples:

    Divine Veil: Healing Magic Potency is increased as you take magic/elemental damage. Heals that you cast grant an enmity bonus. Heals cast on you by other players grant a Divine Regen effect to players in range. Effect degrades over time.

    Aegis Boon: Block rate and parry rate are drastically increased. HP is recovered in proportion to the amount of damage negated for each block. MP is recovered in proportion to the amount of damage negated for each parry. Movement speed is lowered while active.

    Outmaneuver: Negates all damage sustained while in animation lock. Grants a TP bonus when an attack is successfully negated in this way. Cooldown timers are doubled while active.

    - Give Cover some sort of bonus (recover MP, boost enmity, etc.) when you successfully take a hit for someone.

    - Give PLD an AOE weaponskill (besides War Drum), such as Circle Slash. It doesn't have to do crazy damage, but again, hate control would be nice.

    - Give PLD access to Second Wind and/or some sort of White Magic for extra healing/support.

    - Auto-Refresh would be nice, although not entirely necessary in my opinion.
    (1)
    Last edited by Tetsaru; 04-23-2012 at 09:13 AM.

  2. #72
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Speculations!


    /thread.
    (0)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    All you got to do is give PLD a armor bonus let's say like 20% and something similar to antagonize.
    (0)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  4. #74
    Player

    Join Date
    Mar 2011
    Posts
    412
    War needs more HP!


    oh yeah, and give Paladin an AF shield with 500 Block and 500 Block Rate.


    Seriously though, all they need to do is make magic more potent and WAR will automatically seem less useful. If they release some new classes Like Dark Knight, Blue Mage, Summoner, and Ninja that require MP to use their abilities then PLD's higher MP pool and ability to regain MP will make them more valuable in more situations.

    WAR has already been nerf'd with low mp, we just haven't felt the effects yet.
    Perfect example was Galkas having the smallest population while Tarutarus had the largest. MP size matters.
    (0)

  5. #75
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Holyomen View Post
    WAR has already been nerf'd with low mp, we just haven't felt the effects yet.
    WAR could have 9999 mp or 0 mp.... doesn't really matter

    hahaha... nice though... hahaha
    (0)

  6. #76
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    imo it would have to be a pld buff. if you nerf war and don't buff pld then all of the changes to makes the classes more powerful is wasted due to everyone having to just sit around 80% of the fights due to constantly pulling hate off the tank.
    (0)


    http://crystalknights.guildwork.com/

  7. #77
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by KumaAkuma View Post
    Because it's a tutrle healer tank, not a damage tank.



    You all really want Pld to be everything: tank, healer and damage dealer. Talk about not having realistic views, dream on.
    Big Black White Haired dude.

    I love you now.

    I been saying that PLD and WAR are just different tanks.
    Nobody is broken or overpowered.
    They just go through a different route tanking.
    Some like it this way some the other.

    p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
    (0)

  8. #78
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by YuriSan View Post
    Big Black White Haired dude.

    I love you now.

    I been saying that PLD and WAR are just different tanks.
    Nobody is broken or overpowered.
    They just go through a different route tanking.
    Some like it this way some the other.

    p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
    ok... so what is PLD's particular tanking route?

    Is it Damage mitigation that fails in comparison to more HP?

    Is it healing that fails in comparison to second wind + Bloodbath + Rampage Crits?

    Is it blocking that fails compared to Parrying?
    (3)

  9. #79
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I think it's more along the lines of

    -There isn't anything on PLD that let's it mitigate more than WAR.

    -WAR's no MP Spike healing goes further in longer fights.

    -Not only does Blocking fail terribly compared to Parry, PLD lost usage of Parry altogether.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #80
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rydin View Post
    ok... so what is PLD's particular tanking route?

    Is it Damage mitigation that fails in comparison to more HP?

    Is it healing that fails in comparison to second wind + Bloodbath + Rampage Crits?

    Is it blocking that fails compared to Parrying?
    I think it's laughable that you think Wars crits a lot and get a sizeable amount healed from it on mobs that matter.
    Pld gets Bloodbath too.
    Aegis Boon, does have a 15sec longer recast, but force block and heal for more than Second Wind on mobs that matter.
    Oh and then you still have Holy Succor and Cure.

    War hardly ever parries without the use of Foresight on mobs that matter, but hey if you think blocking sucks so much and really think parry is the shit, remove your shield, now you can parry too!

    But back to blocking, over a period of 180 secs:

    You can use Divine Veil 3 times to have a 100% blockrate for 60sec.
    You can use Outmaneuver 2 times to have an increased blockrate for 60sec.
    You can use Sentinel 2 times to have an all over damage reduction for 30sec.

    That leaves you with just 30 secs over a whole 180sec period "unprotected" in which you can still use Aegis Boon 3 times if you have managed your abilities properly or even just 2 times and it would still be amazing.

    War can't do stunts like this with parry, so why shouldn't parry be a bit more effective than block since the procrate isn't has high.
    (1)
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