I think WAR is ok the way it is for the most part, but PLD still needs a few buffs. Here's what I'd like to see changed:
- PLD needs better hate control, period. This is a big problem because enmity is largely based on damage output, and PLD is one of the weakest jobs in that regard. HP and defense is important, of course, but it's all useless if the enemy can't stay focused on you. I feel that moves such as War Drum, Flash, etc. need to AUTOMATICALLY pull hate from enemies and keep it that way for a good period of time, so that PLD's don't have to constantly worry about high-damage jobs like BLM, WAR, etc. yanking hate off with one move. Or perhaps give PLD an ability similar to WAR's Antagonize that guarantees that each enemy you hit will stay on you for a certain duration. Without proper hate control, PLD is just a crappy DD'er and a crappy WHM... and hardly a tank at all.
- Give PLD an ability similar to Collusion that transfers another party member's enmity to you, preferably without having to wait for an attack. This could be restricted to use only when someone's enemy gauge is flashing red, etc., so that PLD's can't "shed" hate onto someone else and possibly PK them.
- Swap WAR's and PLD's max HP. Also, PLD MUST have higher VIT, DEX, MND, MP, and defense.
- PLD, as well as WHM's and BLM's, should be able to BOTH parry AND block. I see no reason why having a shield equipped prevents one from parrying. Also, make parrying and blocking proc more often without having to use abilities like Foresight, Aegis Boon, etc. beforehand.
- Make Tempered Will useful against magic/elemental damage again. On that note, wtf happened to magic defense in the first place??
- WAR has Berserk and Rampage - two "stance" moves. Perhaps moves such as Divine Veil, Aegis Boon, and/or Outmaneuver could function similarly, but with different effects?
Examples:
Divine Veil: Healing Magic Potency is increased as you take magic/elemental damage. Heals that you cast grant an enmity bonus. Heals cast on you by other players grant a Divine Regen effect to players in range. Effect degrades over time.
Aegis Boon: Block rate and parry rate are drastically increased. HP is recovered in proportion to the amount of damage negated for each block. MP is recovered in proportion to the amount of damage negated for each parry. Movement speed is lowered while active.
Outmaneuver: Negates all damage sustained while in animation lock. Grants a TP bonus when an attack is successfully negated in this way. Cooldown timers are doubled while active.
- Give Cover some sort of bonus (recover MP, boost enmity, etc.) when you successfully take a hit for someone.
- Give PLD an AOE weaponskill (besides War Drum), such as Circle Slash. It doesn't have to do crazy damage, but again, hate control would be nice.
- Give PLD access to Second Wind and/or some sort of White Magic for extra healing/support.
- Auto-Refresh would be nice, although not entirely necessary in my opinion.