Quote Originally Posted by RaevusAstra View Post
Yes, but the problem is that trash just feels like busywork until you get to the boss. It feels like it's impeding your way to mechanically interesting stuff. WAR is the only job in the game right now that gives you a dopamine hit when dealing with trash, which is not necessarily WAR'S fault, but speaks to a bigger problem of the content in my opinion.
The fix to boring thrash mobs isn't to give WAR a godmode. And I strongly disagree with the demanding wider changes before accepting the removal of a godmode from an MMO.

The challenge to thrash mobs in FF for tanks is to optimize AD's and stuns, healers to bridge the difference between incoming damage and tank sustain. And for dps to kill the mobs fast enough so tanks and healers don't run out of their ogcd defenses and heals. WAR completely removes that dynamic.

And it's not only thrash mobs where WAR is far to strong. At bossfights WAR contributes far more then any other tank.

Quote Originally Posted by RaevusAstra View Post
When we introduce Criterion mobs into the conversation, we kind of solve the WAR problem then, don't we? Cause now we're not talking about healing off 6-15 enemies, we're talking about 3-5, which people in this thread seem to have established WAR seems fine at.

Not to dismiss your statement at all, I would love an easy version of Criterion trash in normal dungeons. Just pointing out that's something to consider, too.
No we don't. It's impossible to solve the WAR issues while WAR has equal sustain against groups of enemies as DRK+WHM. Or when WAR has equal ogcd healing output as WHM in solo or small group content.