Okay so you can make sweeping statement with 0 data, and Sekia can't.
Like, to me, with all my experience, this is what the graph looks like for real.
That huge gap is the difference from a player who wants to learn, to a player who doesn't want to, and expects the game to bend around them.
I know exactly where I am on that graph. I'm on that fatter dot on the end of the green spectrum.
If I had any real criticism, it's that the gap between green and yellow is probably wider. :P
I can probably pin thresholds within that green zone, like, I feel that green dot at the end of that spectrum is the part where you start to be independent.
Things like hitting Second Wind when you make a mistake instead of waiting for your healer to wipe up your blunder, especially when you see he's struggling.
Things like hitting your carbuncle shield on smn when you anticipate incoming damage within 30 secs, cause like, you have windows to use that shield.
Like, there's a bias at play here too if you're struggling at the game.
Let's assume you struggle.
Your chances of seeing parties that struggle are much higher than mine, because every single of your parties starts on the backfoot.
Meanwhile, because I know my way around the game and I play it on a decent level, my chances to get a party that struggles are much, much less.
And I can compensate for a mate who struggles or two, which further lowers my chances of me seeing a struggling party.
You see much more parties fail than I do in that situation, which would give you the feeling that a lot more people struggle than reality.
I do not feel it's much to ask to look at your kit, learn it, and use it. To accept that you can make mistakes and you will die.
Oh lord, I died a lot. I learned from every single one of these deaths and I looked for solutions to do better next time.
Think that for most who struggle with difficulty, it's a mindset thing, cause I can compare this difficulty with like, I don't know how much video games I played, and it feels reasonable and fair.
They don't feel they should have to learn, they don't feel they should have to think, they put these buttons on their bars, but they haven't even read what they do and they forget about them when they matter.
I don't feel I even have to try ? I just use the full kit of all the classes I play. Every class has buttons to respond to situations.
Things like bloodbath, second wind, things like knowing that with mnk and vpr, you can use your charge to quickly go to allies, not just monsters.
There's exceptions to this, but they're just that, exceptions. Generally we don't discount a rule for exceptions.
Am more than willing to help someone who's missing a hand in a dungeon lol, and I can afford that.
It doesn't bother me if people don't want to read and use their full kits to respond to situations or learn. You play the game like you want to play it.
I'll even be happy to help you have a smooth run for once if I get you in my runs.
Also, I'll never discount a player who struggles, but wants to learn and get better.
Where it starts bothering me is when these people say the game needs change to the difficulty of casual content. It doesn't.
There's a point where it becomes legit to ask yourself "Do I really like this game ? Is it for me really ?", this isn't about bullying people out of the game, it's looking after the interests of everybody.
Time to put down the hatchet brother, you've taken this well beyond its expiration date. Think we all have.
You crossed a line for me when you told me "we tend to overstate our achievements" with 0 information on who I am.
Edit: I do not think I have ever wiped on Strayborough. I have had many party wipes on Tender Valley, because of its "gotcha" traps, and a whole lot more than that in Stone Vigil lol.
Stray is not hard, it's annoying.