I mean, in the same way, you don't have data on dawntrail queues, you're working on assumptions.
Like, it's an understandable anxiety that queue times might get longer ?
But I don't think at all that the Dawntrail changes will increase queue times, people will get used to it and start overgearing the content in a week.
Then, once players in full savage gear drop into other people's dungeon runs, it will make them significantly easier even for other people. Not to mention most people will get access to crafted gear, I believe ?
I play with a group of 3 other people regularly, and we're already thinning how many mechanics bosses pull on us because we're killing them faster.
I also think that having more engaging content might create retention for veterans. :P
All I'm trying to say is that it's not a range I think that can be widened, either we push/pull on the range along the spectrum of players, if that makes sense ?
Whichever way it goes, they're gonna lose players on one side/gain players on the others. I don't think this is ever gonna have an effect on queue times. :P
This isn't about good guy/bad guy, it's about showing you the opposite of this, how someone like me who has played ffxiv 10 years and has been heavily involved in gaming communities for 30 sees it.
I don't think my opinion is more valuable on its own than your own. I'm not here to be anyone's enemy and fight, but yeah I enjoy parsing data and looking ahead at what kind of effects changes might have.
(not the illegal kind of parsing, just clarifying lol)
I also understand that you might be pre-conditioned to see me like.. An enemy, it's not what I'm trying to do.
No jokes, Dawntrail is my favorite expansion, I spend about 5% of my time in story stuff, hell yeah finally having really engaging gameplay, you know ?
So I'm invested in defending that. I don't see you as an enemy.
Also, I never, ever, implied that queue times suffered in endwalker. I don't think they will for a long time in the future.
I just wanted to expose that the argument makes as much sense on the other side.
Concerning msq roul, most of us are happy to skip it if we don't need it. Watching youtube for 45 minutes while babysitting the game isn't my idea of engaging content indeed.
Queue still doesn't suffer, you're right, there's just so many people on the game, someone is bound to need it.
Yes, sometimes we do stuff because we need it, not because it's fun. It's much better when it's both or the latter though ?
Another reason why am not sure why you're anxious about the queues. :P
Like, the expansion is a month old, the raids are a week old, crafted gear isn't even released, savage isn't out,
we're barely edging over min ilvl right now, feels like some people are overblowing this difficulty thing way too much without considering context.


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