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  1. #21
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I don't really see it as entitlement to wish to engage with the Job system.
    You are. Just just don't get the top item level on every one.

    It is a good thing that people are forced to "main" certain jobs and that you can see that from their item level.

    The only thing they should remedy, is that people who have gotten loot negatively influence the drops for their parties, so people can freely participate.
    (3)

  2. #22
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,838
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Granyala View Post

    The only thing they should remedy, is that people who have gotten loot negatively influence the drops for their parties, so people can freely participate.
    nah that's just being entitled..
    (4)

  3. #23
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LilaIronman View Post
    Thats why its called END GAME RAIDING not Casual Game Raiding
    After doing FFXIV end game all the way through savage for an entire expansion, the game has a lot of problems it needs to get addressed with it and a lot of them are from how they have basically engineered everything to work. Unfortunately, I doubt they are going to change it.

    1. Every major patch the gear level is raised / reset.
    2. Optimal stats are only available from savage loot and as people have pointed out, there is no point to having optimal stats unless someone is doing end game content.
    3. The lockout is personal for normal raids, but group based for savage. (And the main reason they made the lockout for savage group based to begin with was because of people selling runs of the hard content back during ARR days... GL selling runs with how fights are designed now)
    4. Tomestone cap is insanely low except on the final patch of the expansion and the launch of the new expansion.

    What happened in FFXIV is what happens when you got a person copying someone elses homework and not understanding why they did things the way they did them to begin with. I mean, actually doing savage for three tiers plus doing all the extreme mount farms kind of made me question the entire thing after looking at how much time was needed, the social problems someone has to deal with because of the lockout system, and the opposing goals that different people have for doing the content.

    Person A does X content because they want to clear it and have proof they cleared it.

    Person B does X content because he wants to gear his jobs faster.

    Person C does X content because he wants to be able to dye the gear from it.

    Person A and person B are going to get into arguments later on skipping fights because person A only wants to gear their main job for the sake of that goal. Person B doesn't care and just wants a faster gearing route. Person C isn't going to want to stop running the content until he at least has a full set of dyable gear, even if the tomestone gear is superior for some slots.

    Meanwhile, in normal mode content people hop in on tuesday, clear everything, and then have to wait until next week to do anything. They might do a few runs to cap tomestones but that is it.

    So we have this MMO where the culture paradoxically goes between everyone just zoning out, vs everyone trying to do the harder content and getting into fire fights with one another in statics or going the no-life PF route of grinding like it's their overtime job and praying they don't burn out before the end.
    (9)

  4. #24
    Player
    jimmybe29's Avatar
    Join Date
    Apr 2021
    Posts
    41
    Character
    Yamakaji Edo'sen
    World
    Moogle
    Main Class
    Monk Lv 100
    OP has a point, since forever I want to do my reclear in savage then go help other players kill in pf, but you cannot because you'll grief their rewards. It's a shame.
    (15)

  5. #25
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    3. The lockout is personal for normal raids, but group based for savage. (And the main reason they made the lockout for savage group based to begin with was because of people selling runs of the hard content back during ARR days...
    The reason was less people "selling" runs. People can and do that now: see mount selling runs.

    The main reason was that raid groups did "split runs" and funneled all the gear to one character, then reran the raid again for the next etc, etc, greatly increasing the item level progression speed at the cost of real life play time. With items being in neutral coffers nowadays, that would be a huge problem. IIRC, back then items still dropped directly and were job specific.

    This behavior promoted burn out and gave groups willing to do it an unfair advantage, especially during early progression.

    With the current system, you'd need multiple alt characters to do this (I am sure there are super tryhards insane enough to do that but the number is infinitely smaller).
    (0)

  6. #26
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I find the current savage gearing "okay"

    a lot of jobs shares a set/access + you dont need bis except for ultimate/criterion savage

    with a static you can get 2 sets during the on patch raid, with an alt it's 4 sets

    so you can potentially have for example : all 4 tanks + all 4 heals + DRG/RPR + VIP/NIN bis or nearly bis by the release of ultimate

    Yet you need to have an alt + a static + dont buy any non bis tomestone gear

    If something needs to change I think it's maybe the tomestone cap (at least 900), the number of tomes in exchange of savage gear (1/access, 2/minor armor, 4/major armor, 6/weapon) and eventually make criterion drop gear/tome gear upgrades
    (0)

  7. #27
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Lann_Gallowfield View Post
    You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft?
    You have a system that emphasize on glamour but you're locking dyed gear behind savage. What if someone doesn't want to raid?

    You have a system that emphasize on looking cool but you're locking the coolest looking weapon behind Ultimate. What if someone doesn't want to do Ultimate?

    You see how this can go?



    Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.

    It's not griefing unless you're trying to clear week 1. And tbh, with the attitude you have you probably are not a week 1 clear player anyway, so no you won't need to penta melded your gears.
    (5)

  8. #28
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Gear lockouts and tomestone caps exist because otherwise people would run dozens of raids and hundred dungeons in the first week, and then spend the next 6 months complaining about how there's nothing to do.
    (6)

  9. #29
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    460
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The lockouts would be perfectly fine if they just gave us multiple ways to gear jobs. I actually don't mind there being a lock out, but it'd be nice to have ways to get another 1-2 pieces a week. (at the very least give us more ways to get accessories/twines/glazes) They also really need to unlock the tier far earlier. I remember wanting to swap off NIN for TOP, my only other geared job was RDM and we needed another melee, and it just couldn't happen because at the time there were no other scouting jobs and the raid tiers were still locked so we couldn't just funnel gear to another job. Obviously viper exists now so it would be less of a problem in that specific situation, but you're still out of luck if you wanted to say, swap to Reaper or Samurai from NIN/VPR.
    (3)

  10. #30
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Gear lockouts and tomestone caps exist because otherwise people would run dozens of raids and hundred dungeons in the first week, and then spend the next 6 months complaining about how there's nothing to do.
    Actually, raid/tome gear serves as a "nerf over time" and lockouts ensure that it takes time for said nerf to take effect.
    Mathematically, you don't actually need the gear from savage to clear savage. World firsters prove that time and time again.

    However, the general raiding population always needs a helping hand and that's what the gear is there for.
    (5)

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