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  1. #1
    Player
    Lann_Gallowfield's Avatar
    Join Date
    May 2024
    Posts
    11
    Character
    Zane Lokrand
    World
    Kraken
    Main Class
    Reaper Lv 100

    Weekly Gear Lockouts Kill Gameplay

    You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.

    You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
    (25)

  2. #2
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    135
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Thats why its called END GAME RAIDING not Casual Game Raiding
    (15)

  3. #3
    Player
    NekiUno's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    133
    Character
    Yukina Yui
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lann_Gallowfield View Post
    You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.

    You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
    It seems you're suggesting that weekly gear lockouts are not desirable, even though such lockouts typically get removed after a patch or two.

    I understand that some players have been inquiring about this since the release of Gordias. In my opinion—and I apologize in advance if this offends anyone—I believe that if Gordias were released today in its original form, the current player base might not engage with it, potentially leading to a stagnant raid scene......again.

    Regarding your question, I must respectfully disagree. The desire is for players to continue running the raid even after obtaining their desired items. If players were given everything on the first day, there would be no incentive to run it again.
    (8)

  4. #4
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    I agree but instead of removing them I just think they should be relaxed.

    Mainly because yes there are a lot of jobs now and if you don't raid, you can only gear up probably 3 roles maximum to tome BiS before your gear becomes obsolete by x.2 or x.4 patches

    It would be nice to be able gear up tanks, healers DPS AND one more DPS role, or all the melees within the melee role

    having the tome limit to 900 instead of 450 would help a lot for that
    (7)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I would argue that the lockouts are kind of countering the design of the Job system, the whole point of which is that you can get and play all the Jobs on one character... But then with the lockouts, you're essentially locked to just one Job for a patch cycle as you can only gear up one Job at a time.
    (16)

  6. #6
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    404
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LilaIronman View Post
    Thats why its called END GAME RAIDING not Casual Game Raiding
    OP has poorly written message but let me rewrite it (minus gibberish about crafted gear) for you casual player to understand:

    1) Gearing is trash, can't gear support and dps class at same time etc (dont get me started with melees split into dex and str, casters having different sps setups etc ...) (and also also something something 450 tomes in patch with number SEVEN at start)

    2) After you get raid id lock in savage you can't do anything, you can't join any other groups on floor to practice fight more or other role (what if dps wants to try out prog as tank?). I want to play the game yet I can't, it feels way worse than WoW because there is only 4 bosses.... At least WoW has m+.

    3) Essentially having all classes on one character is pointless, go level/waste time on msq on more characters if you want to play geared tank and healer and dps before savage hype dies.

    Following carrot on stick (gear) in this game is a hollow experience and SE does not want casual players to realise that.
    (25)

  7. #7
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Stasya View Post
    OP has poorly written message but let me rewrite it (minus gibberish about crafted gear) for you casual player to understand:

    1) Gearing is trash, can't gear support and dps class at same time etc (dont get me started with melees split into dex and str, casters having different sps setups etc ...) (and also also something something 450 tomes in patch with number SEVEN at start)

    2) After you get raid id lock in savage you can't do anything, you can't join any other groups on floor to practice fight more or other role (what if dps wants to try out prog as tank?). I want to play the game yet I can't, it feels way worse than WoW because there is only 4 bosses.... At least WoW has m+.

    3) Essentially having all classes on one character is pointless, go level/waste time on msq on more characters if you want to play geared tank and healer and dps before savage hype dies.

    Following carrot on stick (gear) in this game is a hollow experience and SE does not want casual players to realise that.
    1) SE want to milk your sub.
    2) join book run
    3) no one forced you to play all classes.
    (6)

  8. #8
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lann_Gallowfield View Post
    What if someone doesn't want to craft?
    Then the millions of gil are your lazy tax.
    (7)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lak14 View Post
    3) no one forced you to play all classes.
    SE shouldn't give the option then.
    (10)

  10. #10
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    404
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lak14 View Post
    1) SE want to milk your sub.
    2) join book run
    3) no one forced you to play all classes.
    0) No one forcing you to defend multi dollar company that puts 50 gauge on tilana
    (31)

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