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  1. #1
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rueby View Post



    I didn't play DT yet so I don't know what the current situation is like.
    I summarize DT then.

    mechanics are fast chained (almost at the same time, 1-2 sec to adjust).
    For example the third boss does:
    - 4 zones to cover with a long push when the "thing" drops +
    - static bombs exploding in a certain succession +
    - a large AOE covering 2/3 of the arena

    if you fail the long push you end in a bomb, and take huge damage + stack of vulnerability, AND if you are in the wrong part of the arena you die for the 2/3 aoe. If you already have a stack of vuln you die for the bomb or the aoe.

    Now, the problem. After this there are the stack mechanic + continued AOE damage (old titan times), but the shared aoe could kills 4 dps because they got vuln or raise sick.
    You can't do anything except "raise-raise-raise-raise" and we have our zombie army.

    This is true for the healer as well: if the healers fail a mechanic they take a deserved vuln stack, and they die.
    If they die no one is able to raise zombies, if no one raises zombie it's wipe.
    As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
    And on a note, I struggle when I'm forced to raise or fast full an HP bar, I lose focus and I begin to fail over and over.

    So yeah, better if everyone has a fair amount of problems. Instead of vuln stack place the old damage down, and a dps check. At least I don't feel like I'm the only one making the party wipe, because I failed 1 mech.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Mr_Gyactus View Post
    mechanics are fast chained (almost at the same time, 1-2 sec to adjust).
    For example the third boss does:
    - 4 zones to cover with a long push when the "thing" drops +
    - static bombs exploding in a certain succession +
    - a large AOE covering 2/3 of the arena
    The push is negated with Surecast and it's infrequent enough that you don't need to worry about cooldown. The time between sets of bombs going off is a bit on the quick side but a pretty fair amount of time is given to analyze them.

    As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
    I haven't done a lot of normal raid healing yet, but from what I've done healing seems to be fine. Even the big hits on fight 3 automatically coincided with big cooldowns and were dealt with pretty easily. Plus there are two healers. And Potentially 6 res when you factor in DPS. And healer LB3.

    I've seen a few disasters in the raids but they're still new. Healers without optimized gear already have enough tools to deal with most stuff so I don't think there is a problem here. Sometimes you'll encounter parties full of players that almost seem like they want to die, but that's not your fault as a healer and it can happen anywhere.
    (0)