Quote Originally Posted by Ramiee View Post
"Homogenisation doesn't exist" this game has no sustained damage jobs, they're all burst jobs. Enshroud and Reawaken are the same move, every single job is designed around having a combo to build up a resource and to spend it.
Every single job in the game is exactly the same for god sake play a different MMO once and you'll see that not all MMO class design revolves around builder spender burst classes.
Its probably because they designed the combat around the 2m window. So you have to align you hardhitters in a way you will catch this window.
So in the end they will design all classes to fit that pattern. I know its not that popular with all people, but its probably the easier way to balance stuff and i must they the FF14 team does a better job in balancing stuff than other MMOs.

Sustained damage class designs play like a pepper mill or a barrel organ.

Quote Originally Posted by Ramiee View Post
But clearly people still enjoy positionals which is why I think having one job having positionals is a good idea and remove them from the rest and monk which is the least busy melee is the best suited for them. Monk desperately needs some form of management with the buffs removed and having positionals fit this management good, doesn't even need to be damage it could give you chakra or something for your oGCD. Going out here for a second but I think historically wall bosses have been the worst bosses in the game I think literally the only wall boss thats ever had universal positivety was Shinryu EX, I would pray that monk becomes positional focused because then we would have less of these boring bosses. Also not every job needs to be accessible, we don't need BLM to get a SMN rework just because more people will play it, VPR and RPR are simple melee jobs for people to play is it so much to ask to have a hard job for people who want to be challenged?
Thats the issue with "Fun", its subjective. Some players like positionals, some dont and some dont care. maybe some people really enjoy monk now because they like the style.

I generally think they will adjust the class design to fit into the encounter design and not the other way around.

The thing is especially monk has to be accessible because its a job that starts at lvl 1. reaper and viper are job that start at level 70/80 so you need to get there first.
Maybe it can get more complex in the later levels.

And i think when you look and the newer jobs you can see what job design SE is aiming for.