I didn't even know there was a sound effect difference. I think improving the feedback for positionals would bring a lot more people on board with their inclusion.
To behonest if there is a difference i cant hear it. i tested it right now with SAM and they sound the same...


Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.
it's people like you that has made me essentially quit this game. i used to love monk and that was the class that kept me playing the game. they slowly dumbed it down and then took away positionals leaving basically nothing left to stand out. you wanna crap on a mechanic that people like and get it removed then they took away positionals and guess what? there's not even more people playing the job. it's still near the bottom in terms of parses. you're now just swapping out old players that liked the way monk played before for other people that wanna cry about having the class changed and for what? don't like the class? there's tons of others. you can go play any other melee dps and not have to deal with positionals. i thought positionals made the class incredibly fun, but people like you complaining about complexity or "annoyance and frustration" to you, but to me it added something DIFFERENT that was interesting for me and also other people.Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.


I did ARR early release and my first class was pufilist (Because it was my main on 1.0).... After the first 3 dungeon i just stopped playing Monk because of the positional.it's people like you that has made me essentially quit this game. i used to love monk and that was the class that kept me playing the game. they slowly dumbed it down and then took away positionals leaving basically nothing left to stand out. you wanna crap on a mechanic that people like and get it removed then they took away positionals and guess what? there's not even more people playing the job. it's still near the bottom in terms of parses. you're now just swapping out old players that liked the way monk played before for other people that wanna cry about having the class changed and for what? don't like the class? there's tons of others. you can go play any other melee dps and not have to deal with positionals. i thought positionals made the class incredibly fun, but people like you complaining about complexity or "annoyance and frustration" to you, but to me it added something DIFFERENT that was interesting for me and also other people.
Not because it was hard (it wasn't), because, seriously, that wasn't fun at all.... And, at that time, we had TP, so there was a lot downtime with auto-attack only.
But even so, postional don't add complexity at all, Twin Snake buff, Demolish dot, greased lighting, while i never liked them, added complexity because you had to include the upkeep in your rotation.... While positional? Who care i have True North.... Positional are just an useless and bad on FFXIV(i was already using positional in 2004 with my Treasure Hunter on Lineage II.... And thoses were real meaningfull postional not just a potentcy boost)
Positional on this game are just plainly bad.... It's either they scrap them completly or they rework the system to make it really fun and meaningfull. because as it stand, only min-maxer care about it
here the facts, you don't like them? well not my problem... And stop saying it's "because of you" than you quit because it's not... t's just you than can't cope with the fact that you are in a minority that love the meh gameplay mechanic that FFXIV positional are.
it's amazing how you can be so dismissive about why someone would quit the game because they like something you don't to the point you even make up an excuse as to why someone would quit, but yet you're putting words in my mouth....and you might wanna check the likes in these forums when talking about positionals. Your posts aren't getting any likes which are talking against positionals while posts in favor of positionals are getting likes. my post is actually up to 7 likes already and your reply has zero. goes to show who the real minority is.I did ARR early release and my first class was pufilist (Because it was my main on 1.0).... After the first 3 dungeon i just stopped playing Monk because of the positional.
Not because it was hard (it wasn't), because, seriously, that wasn't fun at all.... And, at that time, we had TP, so there was a lot downtime with auto-attack only.
But even so, postional don't add complexity at all, Twin Snake buff, Demolish dot, greased lighting, while i never liked them, added complexity because you had to include the upkeep in your rotation.... While positional? Who care i have True North.... Positional are just an useless and bad on FFXIV(i was already using positional in 2004 with my Treasure Hunter on Lineage II.... And thoses were real meaningfull postional not just a potentcy boost)
Positional on this game are just plainly bad.... It's either they scrap them completly or they rework the system to make it really fun and meaningfull. because as it stand, only min-maxer care about it
here the facts, you don't like them? well not my problem... And stop saying it's "because of you" than you quit because it's not... t's just you than can't cope with the fact that you are in a minority that love the meh gameplay mechanic that FFXIV positional are.


Wouldn't call them complex but I would call them engaging. Having to factor movement and positioning in optimising a fight is fun, it's part of the reason a lot of samurais preferred the cone aoe over a circular aoe. It's nothing complicated but it's engaging to adjust and move around as a melee.Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.
Lots of melees act like casters standing still and attacking, it's weird because melees entire thing is being free to move and attack.


Positionals are boring




It's this reductive attitude that's partly to blame why we have what we have now. We could also remove all abilities bar one and call it "Resolve". You press it, you win. "You are doing the best possible damage right now and you want to add another mechanic to get the same result".
Well, yes. I'd like to play a game. That's the point.
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