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  1. #11
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Positionals are boring
    (2)

  2. #12
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lorika View Post
    Positional aren't complex, they are not adding complexity to a job..... They just add annoyance and frustation....
    In fact, OP, you aren"t asking for complexity but just for higher APM because, be real for a second, you'll just use True North everytime is up and you'll use as excuse the fact that the tank is moving too much or that the boss mechanic is not melee friendly etc... to justify it.
    it's people like you that has made me essentially quit this game. i used to love monk and that was the class that kept me playing the game. they slowly dumbed it down and then took away positionals leaving basically nothing left to stand out. you wanna crap on a mechanic that people like and get it removed then they took away positionals and guess what? there's not even more people playing the job. it's still near the bottom in terms of parses. you're now just swapping out old players that liked the way monk played before for other people that wanna cry about having the class changed and for what? don't like the class? there's tons of others. you can go play any other melee dps and not have to deal with positionals. i thought positionals made the class incredibly fun, but people like you complaining about complexity or "annoyance and frustration" to you, but to me it added something DIFFERENT that was interesting for me and also other people.
    (10)

  3. #13
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by jerome15 View Post
    it's people like you that has made me essentially quit this game. i used to love monk and that was the class that kept me playing the game. they slowly dumbed it down and then took away positionals leaving basically nothing left to stand out. you wanna crap on a mechanic that people like and get it removed then they took away positionals and guess what? there's not even more people playing the job. it's still near the bottom in terms of parses. you're now just swapping out old players that liked the way monk played before for other people that wanna cry about having the class changed and for what? don't like the class? there's tons of others. you can go play any other melee dps and not have to deal with positionals. i thought positionals made the class incredibly fun, but people like you complaining about complexity or "annoyance and frustration" to you, but to me it added something DIFFERENT that was interesting for me and also other people.
    I did ARR early release and my first class was pufilist (Because it was my main on 1.0).... After the first 3 dungeon i just stopped playing Monk because of the positional.
    Not because it was hard (it wasn't), because, seriously, that wasn't fun at all.... And, at that time, we had TP, so there was a lot downtime with auto-attack only.

    But even so, postional don't add complexity at all, Twin Snake buff, Demolish dot, greased lighting, while i never liked them, added complexity because you had to include the upkeep in your rotation.... While positional? Who care i have True North.... Positional are just an useless and bad on FFXIV(i was already using positional in 2004 with my Treasure Hunter on Lineage II.... And thoses were real meaningfull postional not just a potentcy boost)

    Positional on this game are just plainly bad.... It's either they scrap them completly or they rework the system to make it really fun and meaningfull. because as it stand, only min-maxer care about it

    here the facts, you don't like them? well not my problem... And stop saying it's "because of you" than you quit because it's not... t's just you than can't cope with the fact that you are in a minority that love the meh gameplay mechanic that FFXIV positional are.
    (1)

  4. #14
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Freyt View Post
    Positionals are boring
    SE removing gameplay aspect after gameplay aspect without ever adding anything is boring. There is almost nothing left in the current battle system.
    (6)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Unyqua View Post
    So you are doing the best possible damage right now and you want to add another mechanic to get the same result.
    It's this reductive attitude that's partly to blame why we have what we have now. We could also remove all abilities bar one and call it "Resolve". You press it, you win. "You are doing the best possible damage right now and you want to add another mechanic to get the same result".

    Well, yes. I'd like to play a game. That's the point.
    (6)

  6. #16
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Unyqua View Post
    So you are doing the best possible damage right now and you want to add another mechanic to get the same result.
    The issue is also that you have like a much faster gcd this also means you have less time to position.
    Its exactly the reason they removed it from Dragoon. What i mean are the back to back changes of positionals and
    Dragon is much slower in the GCD department and they still got rid of it.

    I think a expert monk player would probably have no issue with it or would mot mind that much,
    but in the end its just an added hurdle just for the sake of more complexity.
    It's a hurdle for the sake of more fun. It is fun to think about positionals.
    (3)

  7. #17
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by hunter2 View Post
    Yes, currently the only way to tell is a slight difference to the sound effect. There should be some flytext or something for feedback.
    I didn't even know there was a sound effect difference. I think improving the feedback for positionals would bring a lot more people on board with their inclusion.
    (0)

  8. #18
    Player
    Unyqua's Avatar
    Join Date
    Jan 2023
    Posts
    24
    Character
    Unyqua Esurru
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by velswen View Post
    It's a hurdle for the sake of more fun. It is fun to think about positionals.
    yes for some and for some its not.
    I think its a hurdle that will also be a problem with new encounter mechanics.
    There is a reason they added this "no positionals required mode" to the AC4 encounter, because some people would have complained that they cant get behind the boss.
    They rather should add more new interesting stuff to jobs than trying to resurect some 2014 mechanic.
    For me having like just a bonus of 30-40 potency for standing in the right position is just really unimaginative and boring. especially when you dont even have feedback if you did hit it or not.
    (1)

  9. #19
    Player
    Unyqua's Avatar
    Join Date
    Jan 2023
    Posts
    24
    Character
    Unyqua Esurru
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by velswen View Post
    I didn't even know there was a sound effect difference. I think improving the feedback for positionals would bring a lot more people on board with their inclusion.
    To behonest if there is a difference i cant hear it. i tested it right now with SAM and they sound the same...
    (0)

  10. #20
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Payadopa View Post
    It's this reductive attitude that's partly to blame why we have what we have now. We could also remove all abilities bar one and call it "Resolve". You press it, you win. "You are doing the best possible damage right now and you want to add another mechanic to get the same result".

    Well, yes. I'd like to play a game. That's the point.
    No it's not.
    It's the attitude of wanting useless annoying mechanics that is bad for this game.

    If the dev was listenning to all the people saying : keep positional, keep greased lightning, keep twin Snake buff, keep demolish dot etc... etc... Monk job would still be locked in 2.0 and nobody except a handfull of hardcore fan would play it.

    The actual Monk, at last, have now a clean gameplay that feel more modern (FFXIV wise), it's not perfect and yeah it miss maybe one or two things to make it "complete".... but thoses things are surely not 10+ years old meh and annoying gameplay mechanic that the FFXIV postional are actually.

    In fact, FFXIV lack a thing that most of other MMO use : Real CC.... And it would be nice to have some Knockback, Knockdown or stun instead of simple and lazy potency buff on the positional.
    Like that, it's up to you to use them or not depending of the situation, and this would add complexity and flexibility, not just some more number for excell spreadsheet maniac.
    (2)
    Last edited by Lorika; 07-25-2024 at 09:34 AM.

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