Quote Originally Posted by Malthir View Post
It's not my opinion, it's objectively poorly written. In art there exists both subjectivity and objectivity in critique. The writing, on a purely technical standard, not just a personal taste issue, is very poor. It's to the point of being a semester 1 creative writing course's don'ts list.
Like what can you say it's objective about Dawntrail's story? That it has characters, scenes and settings? Come on. The writing, pacing and structure is just about the same as Endwalker, divide the first zones into two to get to know their cultures, get one playable dungeon, move onto the third zone into a third dungeon and an epic trial, slow down the story until level 95 where "shit hits the fan", then slow it down again in level 97 to get the major plot points, and then on level 99 you get an extra dungeon and trial, and a final emotional zone to wrap it up. This is as objective as I can get about the MSQ.

You just don't like the story and that's completely fine.

Quote Originally Posted by Malthir View Post
A good analogue would be, KFC switching to a new chicken supplier and it's being received poorly, as in most people say the chicken now tastes bad. They don't just serve chicken at KFC, the rest of meals, sides etc are all still nice, but people go to KFC for chicken. To FF14 it's story is it's brand in the same way chicken is KFC's brand. You can as a business shift what your brand is, but that would involve some innovation in other areas which hasn't happened.
As I said before, it's structured the same way it has been for the past 2 expansions, they have not switched anything. You don't like the vibe, or the characters, that's just fine honestly.

As a matter of fact I think the only thing I will agree with you is that they need some innovation on the MSQ, cuz it was dialogue heavy, there was just so much talking and little action for me to play in the story.