Quote Originally Posted by Alice_Rivers View Post
Pray tell, why does "casual" or "MSQ" have to be synonymous with "braindead"?
Because it doesn't have to be braindead. But SE shot themselves in the head by removing everything everything else but encounter mechanics. They removed CCs (well, they are still there), they made tanks completely independent of healers, etc.
So, the only thing they can act on to make a fight harder is to make more (or less) telegraphed mechanics and make them more or less punishing.

Quote Originally Posted by Alice_Rivers View Post
People aren't wrong when they say that Stone Vigil and especially Stone Vigil (Hard) W2W are harder than a lot of level 60-90 content.
It may be a bit less true now, but pre-EW number squish, Stone Vigil was non-stop healing spam, and it was fun, if stressful.

Quote Originally Posted by Alice_Rivers View Post
Why should we put up with that? Why should we tailor the game for these people? The devs put the abilities in the game, it's reasonable to expect us to use them,
IMHO, that is because the class progression for most ARR jobs is backwards. For WHM, lily should never have been lvl 52, it should be something you get on lvl 10 as soon as you get your other healing buttons (okay, maybe lvl 30). So that when someone starts a CNJ at lvl 1, they don't have to spend 52 levels spamming cure II.