Selfish? Meh. Honest? Very. Regardless of how you wish to perceive it, the comment still has a place in these forums or in a suggestion box. Right now I look at how my run tanking Alexandria went on GNB, and I realize the threat level has dropped to 0 even when I'm lazy with mitigation- I have horribly powercrept via my ilvl. I respect your sense of virtue in wanting EVERYONE to enjoy the game, it's a good goal even if it's horribly unachievable- and that's not a smack to FF14, it's devs, the genre, or even people in general.
Yep, I know, selfish and totally crazy. I want the maximum ilvl allowed in synced content to be lower so that I actually get to see the boss mechanics. Foreign concept really, I don't believe you should be able to kill Cloud of Darkness BEFORE it splits the alliances into three groups to perform a split DPS check. Hell, I want to interact with Glasya Labolas AT ALL- and every time I enter Sycrus. I like FF14's boss design, but the game prevents me from enjoying it in roulette content (a large part of the class to class and tomestone progression). I WANT to play the game, and that's actually the problem.
To address your main point though, I AGREE that changes should be made for the benefit of the majority. However, I don't believe most people in this forum, or really anywhere, are any authority on what the majority of players want. I don't believe Square, with all their data and development expertise, are any authority on the matter either- considering they get it wrong with something every expansion. That leaves us with the capacity to make assumptions and/or to speak from the heart. I'm choosing to speak from the heart without any assumptions as to what benefit the change brings to others- for I simply have no way of knowing if this would be a pro or con for player retention and enjoyment factor. Maybe the majority will be happier due to using more of their brain, maybe the majority want progression to feel more like an idle game experience. Maybe the increased amount of mechanics experienced will help new players become better faster, maybe it will destroy the playerbase because years of non-existent difficulty has created a majority that only wants that ease at all levels of roulette content.
Once again though, I respect the sense of virtue.
Suppose I shouldn't let this slip by due to implications in the statement: I'm not some high level player. I just have basic desires. FF14 has interesting boss designs. I want to enjoy the interesting boss designs. Older FF14 content melts incredibly quickly due to how ilvl scales. This leads to me not getting to see all of the boss' design. This makes me sad. I wish this was different. /entirethought.