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  1. #1
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TDawnstar View Post
    That is an incredibly selfish point of view.
    Selfish? Meh. Honest? Very. Regardless of how you wish to perceive it, the comment still has a place in these forums or in a suggestion box. Right now I look at how my run tanking Alexandria went on GNB, and I realize the threat level has dropped to 0 even when I'm lazy with mitigation- I have horribly powercrept via my ilvl. I respect your sense of virtue in wanting EVERYONE to enjoy the game, it's a good goal even if it's horribly unachievable- and that's not a smack to FF14, it's devs, the genre, or even people in general.

    Quote Originally Posted by Zakuyia View Post
    Woah woah I was gonna side till you said -snip to save space-
    Yep, I know, selfish and totally crazy. I want the maximum ilvl allowed in synced content to be lower so that I actually get to see the boss mechanics. Foreign concept really, I don't believe you should be able to kill Cloud of Darkness BEFORE it splits the alliances into three groups to perform a split DPS check. Hell, I want to interact with Glasya Labolas AT ALL- and every time I enter Sycrus. I like FF14's boss design, but the game prevents me from enjoying it in roulette content (a large part of the class to class and tomestone progression). I WANT to play the game, and that's actually the problem.

    To address your main point though, I AGREE that changes should be made for the benefit of the majority. However, I don't believe most people in this forum, or really anywhere, are any authority on what the majority of players want. I don't believe Square, with all their data and development expertise, are any authority on the matter either- considering they get it wrong with something every expansion. That leaves us with the capacity to make assumptions and/or to speak from the heart. I'm choosing to speak from the heart without any assumptions as to what benefit the change brings to others- for I simply have no way of knowing if this would be a pro or con for player retention and enjoyment factor. Maybe the majority will be happier due to using more of their brain, maybe the majority want progression to feel more like an idle game experience. Maybe the increased amount of mechanics experienced will help new players become better faster, maybe it will destroy the playerbase because years of non-existent difficulty has created a majority that only wants that ease at all levels of roulette content.

    Once again though, I respect the sense of virtue.

    Quote Originally Posted by TDawnstar View Post
    I'd rather not see a third MMORPG destroyed by raiders.
    Suppose I shouldn't let this slip by due to implications in the statement: I'm not some high level player. I just have basic desires. FF14 has interesting boss designs. I want to enjoy the interesting boss designs. Older FF14 content melts incredibly quickly due to how ilvl scales. This leads to me not getting to see all of the boss' design. This makes me sad. I wish this was different. /entirethought.
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  2. #2
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khutulun View Post
    Selfish? Meh. Honest? Very. Regardless of how you wish to perceive it, the comment still has a place in these forums or in a suggestion box. Right now I look at how my run tanking Alexandria went on GNB, and I realize the threat level has dropped to 0 even when I'm lazy with mitigation- I have horribly powercrept via my ilvl. I respect your sense of virtue in wanting EVERYONE to enjoy the game, it's a good goal even if it's horribly unachievable- and that's not a smack to FF14, it's devs, the genre, or even people in general.
    It's not about virtue, it's about the fact that if you declare a piece of content to be mandatory, then people should be able to get through it. Also, if you want to make faster mechanics (looking at you, first Alexandria boss), then fix the archaic netcode, so that both you and the server see your character where it actually is.


    Quote Originally Posted by Khutulun View Post
    Suppose I shouldn't let this slip by due to implications in the statement: I'm not some high level player. I just have basic desires. FF14 has interesting boss designs. I want to enjoy the interesting boss designs. Older FF14 content melts incredibly quickly due to how ilvl scales. This leads to me not getting to see all of the boss' design. This makes me sad. I wish this was different. /entirethought.
    Well, old content difficulty is another question entirely. Maybe the min ilvl thresholds need to be adjusted to account for number squishes and whatnot, but the option is still there. The issue is, roulettes were designed for older players to get alt job XP, not to force them to run throught a min ilvl clear to prove they can.
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