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  1. #21
    Player
    Carolingian's Avatar
    Join Date
    May 2023
    Posts
    45
    Character
    Falmyran Greenstep
    World
    Mateus
    Main Class
    Dark Knight Lv 91
    Fates definitely need a rework, and I quite like some of your suggestions, but getting rid of flying is never gonna happen and will make a lot of people mad.

    I think a big thing that should be a priority is adding more variety to the kinds of Fates. They're all just the same thing currently. Have a look at Eureka, Bozja, and even Ishgardian Restoration for the kinds of variety they could implement. Or look at GW2 and how they do their Fates equivalent and how they keep them active.

    Some ways of keeping them rewarding for longer is to make Achievements more "important" (like a ranking and letting people show off their achievement points, maybe in their Adventure Plate, for bragging rights or give rewards for certain AP milestone reached) and tie the completion of all the different Fates to achievement points. Or make the story/lore surrounding each Fate more interesting and again look at other content like Bozja and give a chance of Field Notes with some interesting lore dropping from each Fate. If you've collected all Field Notes in a zone you get a mount or glam or some other reward.

    It's honestly crazy how Fates are pretty much still the same shit they've been for a decade now, with the exception of the Gemstones.
    (5)

  2. #22
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Been playing GW2 during Endwalker.
    Quote Originally Posted by koko-on-da-forumz View Post
    Delete flying from the game, make open world mobs beefy and chase you down further.
    You DO realize that even GW2 has flying now?

    Quote Originally Posted by koko-on-da-forumz View Post
    If you get more than two aggroed, you should be afraid you'll die.
    FFXI and Classic WoW are already there, no need to add more games to that particular segment.
    (6)

  3. #23
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TDawnstar View Post
    You DO realize that even GW2 has flying now?
    I do! Griffon is fun given how the world is built, Skyscale was a mistake and should not have been added. In both cases, they're extremely limited compared to what we get away with in FFXIV's flight. I didn't think that this forum in particular was the best place for this feedback, but there you go.

    Quote Originally Posted by TDawnstar View Post
    FFXI and Classic WoW are already there, no need to add more games to that particular segment.
    You're right, other wildly successful games have this feature, I'm not sure why it was replaced with the equivalent of TV static. It's wild to me that people are so aggressively against this point. Would you rather mobs just be deleted from the open world entirely? Cuz that's about what we have now.

    Quote Originally Posted by MoofiaBossVal View Post
    If you want challenging bosses to fight in the outdoors and you actually get to use your mounts and chocobo companions, then the solution is to make like Treasure Maps/FF11 where the party goes to the hunt location, use an item to spawn the monster, and only the players in the party that spawned the monster can hit the mob. There you go. Hard bosses for small groups set out in the open world.
    I like these, but it also overlaps directly thematically with FFXIV's treasure maps (actually similar problems to FATEs), and I'm not sure that leaving feedback for a brand new system will be received as easily as relatively small tweaks to an existing system (that has already been tweaked in these ways in side content).

    Quote Originally Posted by Nestama View Post
    I am disappointed to see FATE boss music not being mentioned. Its been ten years and we're still hearing that boring and incredibly repetitive theme for HP sponges that might do an AoE if the year is right.

    Problem: Boss FATE theme.

    Solution: dungeon mini-boss theme, dungeon theme itself, dungeon final boss theme, literally anything else.
    You're right and you should say it! Though I think it would need to be mixed up a little bit more than that, even. Listening to dungeon boss theme for an hour straight will get just as grating as the current one.

    Quote Originally Posted by Kaurhz View Post
    My suggestion would be to focus more on just boss FATEs and have them spawn with a greater regularity, and I am not talking about the normal boss FATEs, but the elite ones, e.g., Chi.
    Regularity is also a concern, for sure. Regularly when my friend and I are bored, I'll check faloop to see if any S or special fate windows are up. No? Guess we'll just not do that today.
    (1)
    Last edited by koko-on-da-forumz; 07-21-2024 at 09:08 PM.

  4. #24
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Eureka has both of these, Bozja has both of these, GW2 has one of these (both until recently), and all of those open worlds are active and fun. Just saying.
    Fun for you. So go to those places. What you find fun is not necessarily the same as what other people find fun. You have places to do what you enjoy - leave other places for those who enjoy different things.

    The one change I'd really like to see to FATEs is changing how they scale. Right now, the scaling of a FATE is based on how many people participated in that FATE the previous time it spawned, but that can leave either a whole group wiping a fate in seconds before people can participate, or a FATE becoming literally (mathematically) impossible to complete if it was swarmed the last time and now has only a few people participating. WoW has a system where world boss mobs have their HP changed on the fly as more people are added to the aggro list. I'd be for something similar going into effect here in FFXIV so that FATE scaling is based on the people currently participating in a FATE instead of those who did last time.
    (6)

  5. #25
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Here is how to fix FATEs: make it so that there is always an active FATE on the map which provides bonus stones.
    Once reaching max rank allow players to teleport to a specific fate.
    Revamp the weekly challenge log to give more than just gils.
    Unlike what you are implying, making them more tedious like Eureka won't make them more popular.
    (2)

  6. #26
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    They suck. They've always sucked. Been playing GW2 during Endwalker.

    Here are some thoughts.

    Problem : The thought of pressing my two aoe gcds mindlessly on repeat until the fate dies, then flying off to do it again for hours makes me nauseous. Trash pulls have never been a strong suit of FFXIV (Criterion aside), it's insane that they're the majority of open-world content.

    Solution : Limit trash FATEs to precursors to give people time to arrive at the FATE before a boss FATE spawns.

    Problem : The bosses are striking dummies.

    Solution : Reuse old dungeon bosses, alliance raid bosses, A ranks, S ranks for anything less than the two world bosses we get per expansion.

    Problem : There's very little feeling of control or choice, it's just flying around wherever we get told to.

    Solution : No FATEs should spawn randomly, make us spawn them all like S ranks to give intentionality and reasons for groups to split up and do things in different parts of the map. Add a menu that tells us the spawning conditions after we complete a FATE chain in an area.

    Problem : The maps are pointless.

    Solution : Delete flying from the game, make open world mobs beefy and chase you down further. If you get more than two aggroed, you should be afraid you'll die.

    Problem : No one runs them after a while, even after bisexual rocks were added.

    Solution : Lootboxes. RNG.

    Problem : Level syncing sucks butt. It's annoying, inconvenient, running out of the arena resets it, it's just bad.

    Solution : Automatically sync item level (not job level within an expansion cap) when you enter the FATE area.

    TL;DR : Make the open world Eureka. Unless there are technical limitations, I don't understand why this isn't in place already.
    altho i agree with everything
    the flying mounts are here to stay. it will too big of a change. they cant take that away without riots.

    would really like to see more interesting fates that actually have impact on the world. like towns being taken over or other fun stuff to make the world more alive. tired of just sitting at my house or limsa and queue for stuff from there. let us be in the world.
    (0)

  7. #27
    Player
    -Teria-'s Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Teria Redfield
    World
    Ultros
    Main Class
    Ninja Lv 90
    I'd be content if they just made it so enmity consistently and completely wipes from all enemies the moment a fate is over.
    Hate that "Oh, that mob with 5% of it's health is now untargetable by players and running away. You're stuck in combat for the next 10 seconds while your chocobo runs after the thing pecking it's heels" crap.
    (5)

  8. #28
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,262
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I'm all for Eurekaifying the overworld, but that ain't it.
    (1)

  9. #29
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by mallleable View Post
    I'm all for Eurekaifying the overworld, but that ain't it.
    What could "Eurekafying the overworld" possibly mean other than adopting the things that made Eureka work?

    Quote Originally Posted by Garnix View Post
    Here is how to fix FATEs: make it so that there is always an active FATE on the map which provides bonus stones.
    Once reaching max rank allow players to teleport to a specific fate.
    Revamp the weekly challenge log to give more than just gils.
    You think the flying wait and number of gemstones is the problem...? You're content with just pressing 1-2 every 2.5 seconds with your eyes closed? Legitimately asking.

    Quote Originally Posted by Garnix View Post
    Unlike what you are implying, making them more tedious like Eureka won't make them more popular.
    Yeah, FATEs aren't tedious as it is, as we all know.

    Quote Originally Posted by AngaratoSvartberg View Post
    the flying mounts are here to stay. it will too big of a change. they cant take that away without riots.
    Yeah, I know. It should also be changed, but uh. Always give people a (good but) weak point you can concede on if need be
    (1)

  10. #30
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,262
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    What could "Eurekafying the overworld" possibly mean other than adopting the things that made Eureka work?
    Keep it really simple like all trash fates will always chain into a mini boss fate. Riding maps could increase flight speed or allow you to see, and utilize special wind currents that temporarily increase flight speed. And give every zone a world boss fate like Chi or Ttokrrone to act as your Castrums or BAs. Lootboxes will just clog up inventories with fireworks so just increase the amount of rewards that can be bought with bisexual gems. Every zone could also be given a rare Forlorn fate to act as bunny fates.
    (3)

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