Its nothing against TOS. If you got this kind of tank. Just vote dismiss before last boss. Same goes for DPS who are pulling extra pack when Tank is doing single pulls. Just vote kick and get a refill.
Its nothing against TOS. If you got this kind of tank. Just vote dismiss before last boss. Same goes for DPS who are pulling extra pack when Tank is doing single pulls. Just vote kick and get a refill.
It is against the ToS since they are purposely impeding the progress of their party (which is a ToS violation) just to feed their own ego, usually stopping the party from doing anything while they rage. It can also be considered an MPK, which is a form of griefing. That said, yeah, it's faster and easier to just remove them. Maybe eventually, after enough removals, they will understand that they might actually be the problem.
The ToS argument is completely flawed as is could be used against a tank letting DPS die who pulls but could also be used against a DPS that wipes the party by pulling. It's a dumb argument, ultimately don't be an ass, it's the tanks job to pull as established by the devs themselves. That being said, speak to people say hey can we take a w2w please, and listen to others, if the healer and tank say they aren't comfy with that, then take your Adderall and chill for a lil bit. Or leave and wait out the timer. No one is the centre of a group, but seeing as as a DPS you cannot do a dungeon without the tank and healer but they can do it without you, I'd check yourself.It is against the ToS since they are purposely impeding the progress of their party (which is a ToS violation) just to feed their own ego, usually stopping the party from doing anything while they rage. It can also be considered an MPK, which is a form of griefing. That said, yeah, it's faster and easier to just remove them. Maybe eventually, after enough removals, they will understand that they might actually be the problem.
It could not.The ToS argument is completely flawed as is could be used against a tank letting DPS die who pulls but could also be used against a DPS that wipes the party by pulling. It's a dumb argument, ultimately don't be an ass, it's the tanks job to pull as established by the devs themselves. That being said, speak to people say hey can we take a w2w please, and listen to others, if the healer and tank say they aren't comfy with that, then take your Adderall and chill for a lil bit. Or leave and wait out the timer. No one is the centre of a group, but seeing as as a DPS you cannot do a dungeon without the tank and healer but they can do it without you, I'd check yourself.
If the tanik is hitting buttons and the party wipes: maybe.
If a dps pulls and the tank just refuses to hit the pulled mobs with AoE and refuses to estabilish aggro: it's lethargic play.
Also the devs said in the role description thata tank's job is to get hit and keep enmity, not to let people die for displeasing them.
Although your last comment reeks of main character syndrome so I already know i'm wasting my time replying.
Nope sorry buddy but the in game established roles as taught to new players in The Hall of novices, this teaches tank roles to pull, it doesn't teach any other role this. There for establishing in game, the tanks job is to pull. Now as I said before, speak to each other, maybe people will speed up for you.It could not.
If the tanik is hitting buttons and the party wipes: maybe.
If a dps pulls and the tank just refuses to hit the pulled mobs with AoE and refuses to estabilish aggro: it's lethargic play.
Also the devs said in the role description thata tank's job is to get hit and keep enmity, not to let people die for displeasing them.
Although your last comment reeks of main character syndrome so I already know i'm wasting my time replying.
Back to the stupid ToS argument.
If as a DPS you pull a second pack mid fight and the tank doesn't have high enough mit because of CD and they die, that's 100% you not playing your role and causing a wipe. By your own logic you could then be reported.
The entire situation is almost always going to have too much nuance to ever truly apply the ToS, so as stated before the ToS argument is dumb.
My final comment is literally saying we're a group and the dps in not the leader you're a memeber of the group and in most content the least important member of said group so maybe wind you neck in.
E.G
If you do not have a tank you physically cannot complete the dungeon.
If you do not have a healer and your tank is anything other than a Warrior, you cannot do the dungeon.
If you lose 1 of 2 dps, it's just gonna be a little slower, but you can easily still complete the dungeon. Obviously not talking raids here.
Last edited by Malthir; 07-18-2024 at 10:36 PM.
LMAO hall of novice. That thing was made when dinosaurs were still around. Also, it teaches tanks to grab aggro off other party members, not pulling. Y'know, the thing you're arguing that you should not have to do?Nope sorry buddy but the in game established roles as taught to new players in The Hall of novices, this teaches tank roles to pull, it doesn't teach any other role this. There for establishing in game, the tanks job is to pull. Now as I said before, speak to each other, maybe people will speed up for you.
Back to the stupid ToS argument.
If as a DPS you pull a second pack mid fight and the tank doesn't have high enough mit because of CD and they die, that's 100% you not playing your role and causing a wipe. By your own logic you could then be reported.
The entire situation is almost always going to have too much nuance to ever truly apply the ToS, so as stated before the ToS argument is dumb.
My final comment is literally saying we're a group and the dps in not the leader you're a memeber of the group and in most content the least important member of said group so maybe wind you neck in.
E.G
If you do not have a tank you physically cannot complete the dungeon.
If you do not have a healer and your tank is anything other than a Warrior, you cannot do the dungeon.
If you lose 1 of 2 dps, it's just gonna be a little slower, but you can easily still complete the dungeon. Obviously not talking raids here.
It also teaches DPS to grab aggro off healer, and teaches tanks to use single target after hitting AoE once to grab aggro. You should spend less time coming up with nonsensical excuses and more time learning how to play properly.
Also, you don't need a tank to complete most dungeons. Neither do you need a warrior to do it without a healer. But course, you wouldn't know this.
Last edited by noelregnard; 07-18-2024 at 11:14 PM.
So by your genius logic what's the problem with the tank not taking aggro off you when you pull? if you don't NEED a tank to do a dungeon then this whole topic is moot.LMAO hall of novice. That thing was made when dinosaurs were still around. Also, it teaches tanks to grab aggro off other party members, not pulling. Y'know, the thing you're arguing that you should not have to do?
It also teaches DPS to grab aggro off healer, and teaches tanks to use single target after hitting AoE once to grab aggro. You should spend less time coming up with nonsensical excuses and more time learning how to play properly.
Also, you don't need a tank to complete most dungeons. Neither do you need a warrior to do it without a healer. But course, you wouldn't know this.
You will not be able to complete a dungeon without a tank and for most people also without a healer. DPS are literally the least required role, melee dps in particular in almost all games are the most big headed ego driven pains to play with. They constantly want to be the centre of attention, they offer very little to the group outside of damage and most have the attention span of a goldfish.
Last edited by Malthir; 07-21-2024 at 11:35 PM.
Neither of these are true. You can complete a dungeon with 1 healer and 3 DPS, but it will be slower.
You can complete a dungeon with a Warrior, Gunbreaker or Paladin and 3 DPS and will clear faster. Honestly you can probably do it with Dark Knight if the DPS are good.
Because it's literally irrelevant for dungeon content. There's barely anything to consider or optimise.Ah, thanks for proving my point. The fact you consider mitigation rotating only involving a set of amount of buttons proves my point. You're just a trust NPC. You don't play with the order of your mitigation, the strength of the adds damage and survival time, or the timing between them as a consideration in gameplay. You just braindead 1-2-3 and deal with the consequences afterward.
You should stretch before reaching this much, might put your back out. YPYT is absolutely all three of those. It compels a playstyle of 'let me be the main character or I'll turn stance off and kill you'. It obstructs gameplay for the entire party by killing people that wound the tanks ego, and it is unquestionably an MPK. Again, a tank's role is to hold aggro, not pull mobs. Tanks pulling is convention.It's not bannable. I still don't know who even told people this lie. When you look at the link: https://support.na.square-enix.com/f...la=1&kid=68216
1)
"・Expressions that compel a playing style"
"It is prohibited to make statements such as:
"There's no way we can clear this with [suggestion]."
"Big pulls are normal here, so do it!""
They specifically say that trying to get a player to mass pull is against ToS.
2) ・Obstructing Gameplay Using Combat
Using and manipulating enmity-related actions in an effort to incapacitate other players **or interfere with gameplay.**
If you adding extra damage in stress to a player that doesn't want it, you are interfering with their gameplay.
3) ◆Monster Player Kill (MPK)
"MPK" is an act of sending a monster towards another person so that they are knocked out or **obstructing another person's gameplay.**
You have 3 violations possible based on pulling adds and bringing them to a tank that doesn't want them. Meanwhile the only defense is:
・Aiding the enemy / Uncooperative behavior / Lethargic behavior
Which apparently, noone read the drop down menu to read:
"From the perspective of a skilled player in such a situation, a less skilled player may appear to be "adversarial/uncooperative/apathetic," but even if this is the case, it is not a violation as long as the player is playing appropriately."
Aka, if a tank wants to solo target aggro through a dungeon, that is his right. You don't get to dictate how he pulls unless it forces you to die for reasons you didn't create. A tank doesn't have to cooperate with anyone else in the group. SQUARE ENIX EXPLICITY SAYS THEY DO NOT.
YPYT is asserting the rights the developers actually gave you.
Last edited by LilyPendragon; 07-19-2024 at 06:54 PM.
1) Every person that has put out tank guides or been a tank mentor is going to disagree with nothing to optimize. Instead of writing an essay, I'm just going to make the same bet I did before. If you think you can run the same rotation without optimization in every dungeon content regardless of your teammates, put your gil where your mouth is.Because it's literally irrelevant for dungeon content. There's barely anything to consider or optimise.
You should stretch before reaching this much, might put your back out. YPYT is absolutely all three of those. It compels a playstyle of 'let me be the main character or I'll turn stance off and kill you'. It obstructs gameplay for the entire party by killing people that wound the tanks ego, and it is unquestionably an MPK. Again, a tank's role is to hold aggro, not pull mobs. Tanks pulling is convention.
2) We don't have to turn off tank stance. We can just choose to single target so you end up killing yourself when you don't attack the same things as us. You committing suicide is not going to get blamed on me. You, often times acting alone and going out to grab extra adds, while 2 of the other teammates playing properly and attacking my same target, is not going to be obstructing gameplay of the party when YOU ARE THE OUTLIER IN THE PARTY ATTACKING YOUR OWN ENEMIES.
Last edited by VoidsentStatus; 07-20-2024 at 03:52 AM.
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