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  1. #1
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Wilford111 View Post
    I've personally enjoyed every job I have played so far. Well... maybe not Scholar, but that may just be because it's not for me. But I'm loving the direction the devs are taking with job design.
    Objectively, job design got better in dawntrail, so I give square enix a lot of credit for that. Specially with the new jobs, Pictomancer's the most fun I've had in terms of job design probably ever.

    The issue is still the roles design, every tank's essentially the same job; same with healer.

    The trash pull to walls are unfortunately still there, there's a few dungeons that choose a different way of designing the dungeon like the level 91 dungeon, but the others continue the same old pattern of 2 trash mobs between 3 bosses. You can't be doing this same design forever, you need to shake things up.

    Meanwhile in Guild wars 2 every "job" is getting a spear weapon in their upcoming expansion in august and they all play differently. Same with their battle content encounters; every piece of content is thematically designed to be unique in terms of what you do in those encounters and how enemies approach the encounter against you.

    The level 91 dungeon is a ray of hope, it's what square enix is capable of when they don't copy paste game design. Hopefully there's more of that in the future.
    (0)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,191
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rekh View Post
    Objectively, job design got better in dawntrail, so I give square enix a lot of credit for that. Specially with the new jobs, Pictomancer's the most fun I've had in terms of job design probably ever.

    The issue is still the roles design, every tank's essentially the same job; same with healer.

    The trash pull to walls are unfortunately still there, there's a few dungeons that choose a different way of designing the dungeon like the level 91 dungeon, but the others continue the same old pattern of 2 trash mobs between 3 bosses. You can't be doing this same design forever, you need to shake things up.

    Meanwhile in Guild wars 2 every "job" is getting a spear weapon in their upcoming expansion in august and they all play differently. Same with their battle content encounters; every piece of content is thematically designed to be unique in terms of what you do in those encounters and how enemies approach the encounter against you.

    The level 91 dungeon is a ray of hope, it's what square enix is capable of when they don't copy paste game design. Hopefully there's more of that in the future.
    Weapon design in GW2 is very hit or miss, and a lot of the Secrets of the Obscure weapons were complete misses, niche, or pretty boring near-copies of existing things(I main engi, so that's the kind I got). What I've read says that spears are generally better but rely very heavily on the assumption you have Quickness to increase animation speed.
    (1)

  3. #3
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Daralii View Post
    Weapon design in GW2 is very hit or miss, and a lot of the Secrets of the Obscure weapons were complete misses, niche, or pretty boring near-copies of existing things(I main engi, so that's the kind I got). What I've read says that spears are generally better but rely very heavily on the assumption you have Quickness to increase animation speed.
    Well, unless you were doing CM (the equivalent of ultimates in XIV) most weapons/builds were viable in Secrets of obscure no matter what weapon you choose per class. There are still some weapon/weapon combinations that are so much better than anything else per class, yes, but mostly applies to legacy weapons that haven't gotten updated. For example, all the new weapons added in Secretes of obscure were really good, like the maces for Ranger and staff for Warrior.
    (0)