So basically making the Echo available for MSQ Dungeons Duty Support after like X amount of wipesYeah and maybe half knockback distances to help out around Maulhead. There doesn't need to be bespoke buffs for each and every dungeon. Just a massive generalist buff that's copy and pasted into each Duty Support. The only objective is so that literally everyone can clear the MSQ every step of the way without frustration and clear the final quest and start crafting, exploring, flying around, doing whatever they can then handle. Simple and easy.
I wouldn't even lock it behind some number of wipes. I wouldn't lock Easy Mode for solo duties behind a failure either. The MSQ's job is to tell a story and if someone doesn't want any stress while they follow a story, I don't see anything wrong with that.
I can generally clear a solo duty first try (unless Scions venn diagram me) because I am vaguely passable at video games but if I could slap on Easy Mode immediately, I still would every single time during an MSQ run because it just isn't ever going to be that interesting. I just do not care. Having to push buttons harder and faster is not enhancing my experience at that point. I don't do that for dungeons because they are rarely dull or terribly frustrating to me, but if I'm wiping lots in the first run, I don't enjoy it, I'm just putting up with it impatiently because I'm currently following a story and I just want to get on with things. As soon as the story's done, I can double back to expert roulette, Alexandria pops, my healers are employed and wiping is fun again. There is a reason gaming as a whole was allergic to difficulty for a time, because games had started trying to tell big cinematic stories but game overs directly work against that. That particular taboo's been broken but it's only well done in carefully thought out ways and leans on the target audience.
As a very extreme example, Elden Ring, which is a hard game, also has a story, but because of the way the story is told in drips and drops through the environment and flavour text, you're rarely at a point where you just need that next chapter told and dying 10 times to some random guy in a cave becomes more of a hassle than a gaming experience. An FF MSQ is basically at that point all the time. When was the last time you got an outright game over screen while doing the main storyline in a Final Fantasy game? Probably never. At least I never did, even as a very young child, and it was great because I could focus on the story, talk to people, read the things, do the things that need doing, more story, all the way to the end without interruption.
FFXIV is in a special position where the target audience is everyone who currently owns the game and has a sub, which is, evidently, the full breadth of almost everyone from hardcore to super clicking the default hotbar with a mouse I'm looking for another bookshelf to lift as a ceiling piece casual. So the stress tolerance to the MSQ, which many or all low stress activities are generally locked behind each patch, is especially demanding, and attempting to gatekeep that is extra detrimental. In time, there's going to have to be a discussion on how much dev resource is put into true casual combat content in the EW vein because the gap between Savage and Dungeons has been closed at the expense of opening the gap between regular mobs wandering around the map and dungeons.
But for now, just slap down the Easy Mode or the Super Echo, whatever you want to call it and unblock the expansion that people have paid for.
Last edited by Mlem; 07-17-2024 at 09:05 PM.
Who is currently "blocked" by instance difficulty? I've not met anyone who couldn't complete a duty and was unable to progress the MSQ.
I had no idea people are even wiping this much on the dungeon. Granted I main broken asf Scholar but it's literally just reading what could be unavoidable versus avoidable damage from the boss abilities.
I liked the idea mentioned elswhere of just slapping maybe 5 "lives" on people in an easy version of duty support, so you don't have to redo a fight from scratch if you died once. We already had this in the final Endwalker solo duty, I don't see why one can't just add this to Duty Support as well.
Last edited by Minali; 07-18-2024 at 03:46 AM.
I never use trust or dudy support, but doesnt the healer rezz you if you die? i think that was the case on HydaelynI liked the idea elswhere of just slapping maybe 5 "lives" on people in an easy version of duty support, so you don't have to redo a fight from scratch if you died once. We already had this in the final Endwalker solo duty, I don't see why one can't just add this to Duty Support as well.
I don't remember how it was in that specific trial, but when you die in a Duty Support/Trust run, it counts as a wipe and you have to reset from wherever the last checkpoint was. The NPCs can raise each other but not you. No clue why not, maybe some technical thing.
Last edited by Minali; 07-18-2024 at 03:46 AM.
If you're relying on your reaction speed to do the mechanics on the first boss in Alexandria, you're doing something wrong.
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