Quote Originally Posted by Supersnow845 View Post
An easy mode would only be worth it if it was just like

1) you take 1/4 damage
2) the NPC’s can rezz you
3) the mechanics took twice as long to go off

Actually redesigning fights or mechanics in a very easy mode really isn’t worth it for how few people struggle with them, even the very easy solo duties are actually partially redesigned (in from the cold gives more med kits and the monsters have smaller vision cones, lakshmi your blessing power to destroy her orbs is twice as large), doing that for every dungeon with duty support is way too much resources

Yeah and maybe half knockback distances to help out around Maulhead. There doesn't need to be bespoke buffs for each and every dungeon. Just a massive generalist buff that's copy and pasted into each Duty Support. The only objective is so that literally everyone can clear the MSQ every step of the way without frustration and clear the final quest and start crafting, exploring, flying around, doing whatever they can then handle. Simple and easy.

In time, I suspect there will need to be a discussion about how much casual combat content there should be each patch because this is clearly divisive; there's clearly a demand for "True Casual", as it were, and that will ultimately compete with "Hardcore Casual" for dev resources but as a quick and dirty fix that gets people a game to play for another four months, it's super easy.