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  1. #161
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    447
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    No player is under any obligation to carry your sweaty ass to a new record time. Being greedy for a low number is still being greedy. I think you just want to normalize this kind of behaviour like some tried to normalize selling non-nightclub venues as commodations to make Gil off of other player's RP.
    From Sastasha to Vanguard, my Dungeon experience has always been DPS attack after the tank attacks. And if the tank isn't upfront we wait for them. I can count on one hand when that wasn't the case. Only exception is when the tank and healer died during a pull. Everyone tries to keep the mob at bay until they are back.
    Also as a DPS and a Tank I want the mob to be less not more when we hit the wall.
    (1)
    Last edited by TBerry; 07-17-2024 at 08:27 PM.

  2. #162
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There's a simple non-controversial alternative to this. If you're not the tank, you stay one pixel behind the tank until the first pack of mobs is pulled. Then you hit sprint and move as quickly as you can to one pixel before the activation point of the second set of mobs and hard stop. Roughly 95% of tanks will hit sprint as well and pull both sets. The remaining 5% may tunnel-vision and try to tank a single set, but then you saunter back into their field of vision, look at them curiously, and then head back to just before the activation point of the second set. They'll almost immediately take action without exception. Don't waste time typing.

    The limiting factor in any pull is DPS output. It is rare to see a tank die enroute due to a mitigation failure; the cause is usually attrition due to substandard DPS. Full pulls are both safer and more efficient because more defensive and offensive cooldowns will be available on each individual pull. As long as one player on the team is capable of meeting that DPS requirement, then it is safe to proceed. If that person is you, then the decision is yours to make. Your role does not matter in this.
    (1)

  3. #163
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NailBach View Post
    i don't get the YPYT mentality anyways, if is see a green square or yellow triangle i have to make it red.
    Because it conflicts with their main character syndrome. Tanking dungeons in this game has been completely braindead since Shadowbringers, literally press W, AoE and mitigate, yet some tanks seem to see a DPS tagging a mob before them as some sort of affront to them personally. There is no aggro to manage, and no difficulty in managing pulls at all, it's by far the easiest role in dungeon content. YPYT players get kicked without mercy if I encounter them in DF and get the opportunity.

    Quote Originally Posted by TBerry View Post
    No player is under any obligation to carry your sweaty ass to a new record time.

    They are under an obligation to do their damn job though, which is to hold aggro. Their role is 'tank' not 'puller'. Tanks pulling is simply convention. The only role that should have any say in the size of the pull should be the healer, as they're the only ones who are going to have an easier or harder time depending on pull size, funnily enough, I don't see many healers babyraging about doing big pulls. The tank does the same whether it's 3 or 300 mobs. They press W, AoE and mitigate.
    (5)
    Last edited by LilyPendragon; 07-17-2024 at 08:47 PM.

  4. #164
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilyPendragon View Post
    Because it conflicts with their main character syndrome. Tanking dungeons in this game has been completely braindead since Shadowbringers,[...]
    Holminster Switch, Dohn Meg and Malika's Well were quite challenging upon release, since the enemies were either rather numerous, had extra attacks between auto-attacks or/and came with some extra mechanics (interrupting the 'watering' of the plants at the first group of Dohn Meg, for instance), so proper mitigation cooldown management was required.
    (0)

  5. #165
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    447
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by LilyPendragon View Post
    They are under an obligation to do their damn job though, which is to hold aggro. Their role is 'tank' not 'puller'.
    I didn't know Kick Streamer is a role too.
    (0)

  6. #166
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TBerry View Post
    I didn't know Kick Streamer is a role too.
    What on earth are you talking about?
    (1)

  7. #167
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    447
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by LilyPendragon View Post
    What on earth are you talking about?
    Being a nuisance and provoking, then hiding behind someone else again.
    (0)
    Last edited by TBerry; 07-17-2024 at 09:11 PM.

  8. #168
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TBerry View Post
    Being a nuisance and provoking, then hiding behindf someone else again.
    Oh okay, nothing coherent then
    (2)

  9. #169
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LilyPendragon View Post
    What on earth are you talking about?
    I'm going to guess they're mixing this and the xenos thread together.
    (0)

  10. #170
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arrius View Post
    Holminster Switch, Dohn Meg and Malika's Well were quite challenging upon release, since the enemies were either rather numerous, had extra attacks between auto-attacks or/and came with some extra mechanics (interrupting the 'watering' of the plants at the first group of Dohn Meg, for instance), so proper mitigation cooldown management was required.
    Aside from the interrupt in dohn Meg, what did the tanks need to actually do differently though? It still boils down to aoe and mitigate, maybe just mitigate a bit heavier than usual. I agree the first two dungeons in particular were more challenging... for the healer
    (1)

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