Quote Originally Posted by Kacho_Nacho View Post
Where did this train of thought come from? It's about as non sequitur as you can get.

I highly doubt the lack of challenge in much of the content is due to Square Enix going out of its way to accomodate disabled players. If anything, the lack of challenge is due to the dev's belief that the majority of players enjoy a game which is easy to play.

So, don't try to make disabled players the scapegoat for your dissatisfaction. The issue is solely due to Square Enix taking the safest option in their game design.
Like I said, I've seen some forums around with people posting that they're disabled and particularly have a hard time with the newer Dawntrail content. So I wanted to argue that the game unfortunately can't be made simpler to cater to a small minority of players, primarily because it's not financially viable.

I'm not making a scapegoat, this is a symptom of the problem, not the problem. Square Enix being afraid of presenting any sort of difficulty in the overwhelming majority of normal content has had the benefit of being more accessible to the disabled. However, I caution against catering to a minority when it is at the expense of a majority.

One solution is to leave normal content as is and genuinely make a stepping stone between normal and savage, which has been suggested many times before for a long time, like extreme. But a full package, extreme versions of all roulette content would satisfy midcore players without losing the lower level accessibility.

The fanbase needs to stop putting us disabled players up on a pedestal. I'm a person like anyone else.