In this game it is, because all melee DPS job have them, including the new one released mere days ago.
But WoW has also had positionals: Backstab, Ambush, Shred, Ravage, Pounce, avoiding the front and sometimes back of bosses to not get parried or tail smashed, etc.
You know what, you're right about that first part of the sentence. But there is also a reason they are all gone now. They are largely a bad idea because mechanics make them inconsistent, just like they do now in this game. And as for the second part...those are literally just enemy mechanics. A tail smash is a boss mechanic that prevents you from getting behind an enemy to do those back positionals. So like, what's the point of having a danger zone AND being punished via doing subpar damage?
You can hit a Backstab without getting hit by a tail smash. It requires proper positioning. Also abilities such as Backstab still behave as positionals to this day in WoW.
You move into the danger zone when you need to hit a positional and out of it when you don't. And if you can't move in for the positional because of a mechanic or because the tail swipe is being telegraphed, you use true north instead. The whole point is that you have to move instead of comfortably sitting in one place.You know what, you're right about that first part of the sentence. But there is also a reason they are all gone now. They are largely a bad idea because mechanics make them inconsistent, just like they do now in this game. And as for the second part...those are literally just enemy mechanics. A tail smash is a boss mechanic that prevents you from getting behind an enemy to do those back positionals. So like, what's the point of having a danger zone AND being punished via doing subpar damage?
I see this "explanation" all the time but it does not work outside of a vacuum (bosses don't just simply stand still). In actual boss fights there aren't enough TN charges to cover every positional you can't hit due to mechanics on like 90% of bosses now. I mean this is literally why they have been removing them more and more and reducing the potency lost over the years. Because even SE knows it's just not feasable and if they left it as it used to be melee would either be flat out the inferior role, or they would have to make the bonus so high that they would be insanely broken on the boss fights that remove positionals already.You move into the danger zone when you need to hit a positional and out of it when you don't. And if you can't move in for the positional because of a mechanic or because the tail swipe is being telegraphed, you use true north instead. The whole point is that you have to move instead of comfortably sitting in one place.
I'm sorry, but it's just a bad system. Imo they should be removed entirely so boss fights can be designed entirely without them in mind. It'll allow for even more unique and interesting mechanic options. Which I mean already seems to be the direction they are going anyway.
People have been hitting almost if not all positionals in the hard content where they're actually challenging to get like Ultimates, P3S, P5S or P11S.In actual boss fights there aren't enough TN charges to cover every positional you can't hit due to mechanics on like 90% of bosses now. I mean this is literally why they have been removing them more and more and reducing the potency lost over the years. Because even SE knows it's just not feasable and if they left it as it used to be melee would either be flat out the inferior role, or they would have to make the bonus so high that they would be insanely broken on the boss fights that remove positionals already.
I'm sorry, but it's just a bad system. Imo they should be removed entirely so boss fights can be designed entirely without them in mind. It'll allow for even more unique and interesting mechanic options. Which I mean already seems to be the direction they are going anyway.
Also, missing positionals hardly means taking huge damage losses, quite the opposite. Whether this should change or not is a different question.
Positionals have never dictated fight design, otherwise all omnidirectional fights would be great yet they're not (e. g. P7S).
I didn't say they dictated fight design, I said it's in the back of their mind (very big difference there). They are not at the fore front of designing encounters, but they do have to be considered since all roles have to be considered. In fact that's exactly why they are reduced as much as they are now, because we simply cannot have today's fights with ARR's positionals. Ultimate raiders also do not hit every positional unless they fight is extremely immobile, I've been raiding for years, there are many fights we just outright ignore positonals during certain parts of the fight just because you wll screw up/risk screwing up a mechanic to hit them and the loss nowadays isn't really a big deal.People have been hitting almost if not all positionals in the hard content where they're actually challenging to get like Ultimates, P3S, P5S or P11S.
Also, missing positionals hardly means taking huge damage losses, quite the opposite. Whether this should change or not is a different question.
Positionals have never dictated fight design, otherwise all omnidirectional fights would be great yet they're not (e. g. P7S).
That said, my point was never about how big a deal it is to miss them, but rather the fact that missing them for playing the game correctly is bad design. It doesn't matter if it's 1 damage loss or 1000.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



