
Originally Posted by
CNitsah
You can add,
- When reaching living memory, there is this quest were you have to get his ring for a guy that want to asks the women he loved to marry her, but he died before her. sHe tells us he died before her, and she didn't marry anyone after that. Except she is not supposed to remember him then since he had they both had a device, or they wouldn't be endless, and she should have forgotten him when he died, and it's a memory without him that should have been archived.
- The society where you forget your parents, children, loved ones is presented as something beneficial and sustainable, yet every quest and side quest that talks about that show how disfonctionnal it is, and how those people benefits from remembering them. All this seems more like a façade than something than something thought through.
- The game tells us endless are not humans, then spends 3 hours showing us how human they are. Not only the game show you the opposite of its discourse, but for a game insist on the "You don't always die when you physically die", that does not sit very well. It sends you the message "being alive is not about your state of consciousness nor ability to think for yourself", which make a lot of Ultima Thule guys not alive, I guess.
Don't you think this deserved to be made clearer? I'm pretty sure the guy that wanted to ask his the woman he loved was pretty unhappy about disappearing without a say. Don't you think it's kinda hard to believe that in 400 years, nobody expressed that to anyone, and just rolled with it, and when you arrive, suddenly everyone is okay with dying? To me it's a facility to not make the player feel bad about what's happening. The whole thing deserved a better development, but there was no time.