Can we add how hamfisted "dissenting" dialogue choice were handled this go around?
In the past, while obviously leading to us doing what the plot wanted anyway, they at least got different or shocked reactions and served as a way of expressing our characters discontent with what plot dictates the next step ought to be.
This time they often get immediately downplayed and twisted into something completely different from your selection to keep up the happy go lucky atmosphere or feel like a multiple choice quiz where "wrong" answers give you the feedback that they're wrong and are subsequently removed from the selection until you either click on the "correct" choice or it's the only one left to pick so the game can go on like that was your heartfelt initial reply in the first place. At that point why bother?