Quote Originally Posted by Gortys View Post
I agree about game design, but if horizontal level and or gearing systems were more "fun" then I'd still be mainly playing GW2, ESO, or WoW.

The thing about GW2 is that it's gear is still usable and you don't necessarily have to grind for better gear as you horizontally progress. LOTRO had similar gear where you may not need to replace your max level raiding gear for a couple of expansions - if you just replaced some "materia" (can't remember what it's called there) then you were on par with people with the latest gear.

What I read the OP as saying is that instead of new levels they would want new gear to grind for every expansion. Depending on what you enjoy doing in GW2, you can skip a year or two (or longer) and likely not have to replace your gear at all. But most MMO players see "new gear" as progression more than anything. The point is you can't copy one aspect of a game you like without considering the other aspects it affects and how the other MMO's system works as a whole.
it is "grindy" but not that much..

Just implementing gearing system on fates that we already are doing..

for me I don't have a house and I am not interesting in houses what do i get from fates currency? a door? what should I do with it? i don't have house and I dont care about housing..

farming +100 fate for items are not usable by players like me..

the idea: "We already grinding Dawntrial just we don't like how items we get are not usable by most of us who don't own house and don't craft"