
Originally Posted by
Wolferey
Here, let me phrase this better:
Vertical progression is prone to wasting your time. The only way forward is to level up your classes/whatever thing that needs level, to gather enough material to craft the thing etc.
Horizontal progression is prone to meta and choice paralysis. You got path A, B and C, you don't know what is best and everyone says B is best.
You can also combine both, pick path A, now you gotta level it up 10 times, get 10 skill points etc.
Both have their pro's and con's, Vertical feels nice when you feel the time wasted is good, i.e. it has good content to make those levels meaningful to you. Be it a good story, an engaging dungeon, cool looking gear etc. Horizontal feels nice when the path you pick fits your playstyle - if you like the zoomy zoomy swish swosh skills and path A gives you more of those its perfect. Vertical feels horrible when you feel the time wasted is bad, the dungeon is a slog to run through, the XP you need vs. what you get is way too slow etc. and Horizontal in the same way that its not giving you what you want or thought it was, or you feel forced to pick it because its better.
I'm not gonna sit here and say I got a good answer to what is best, I like both so a good combo of both in some way is good for me, but the reason why I call this game flat is because there is barely any vertical progression to do. Getting something to level 100 is just following the MSQ, you get all the gear you need to go through it, grabbing the materials and crafting something doesn't take much time at all, you'd have to be so incredibly slow in this game to make the vertical progression mean much at all really. I had vertical progression for roughly (checks clock) 5 days.
...But once you reach level 100, its basically flat. Do any content, get tomes/do alliance/normal raid, that tiny ilvl bump in the road is gone. That savage gear you got is mostly used in Ultimates and even then its not something you level or anything, its just a guaranteed drop you roll on. Relic weapon is worse than pretty much everything until the end of the expansion. You are on the least bumpy road now for roughly 2.5 years until the next expansion releases.
Again, not saying its bad, flat is good too. It means to progress in any hard content (ex, savage, criterion etc.), you gotta have the skill and patience to do it. Anyone can beat savage in crafted gear because its flat, you just need to learn the fight, get skilled doing your rotation and knowing the timeline, and have the time and patience for it. Many of us like that.