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  1. #11
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?

    From what we currently know CBU3 doesnt want to add more levels so level 100 is the End. thats true.
    if they stick with it is diffrent story but currently thats were we are. But while Yoshida didnt say much the new progression seems very much not Item based, they spoke about talents, skill points and ability modifications.
    Considering Higher Numbers is what they want to avoid because they dont want a second numbercrush i think Items will have a shallow progression from then.
    (3)

  2. #12
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ayalu View Post
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?
    I feel like the OP just posts any new topic they can think of the moment one of their threads isn't on the first page without much thought.
    (5)

  3. #13
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    This sounds like it was taken from another game where it doesn't work, also see the original relic quest where you had to collect 75 alexandrite, 12 atmas, 8 books with like 30 some odd fights/dungeons to do each.

    Like what I want is there to stop being "5 new sets of gear" per expansion that are largely thrown away in favor of the tomes/raid gear. Like how many people used the relic armor? (the only armor that has a logical class lock)

    What I would like is that they flatten the gear creep. Instead of 5 new sets of disposable gear for the expansion and another 7 for the raids, only put out one new gear set for the expansion and one for each raid set. Let Square-Enix make these gear sets have individual identities like the relic gear instead of being grouped into 5 job roles.

    Then ripping a page out of the original relic quests, make the pieces of gear have an EXP curve on them. Fighting with each piece of gear adds experience to them like the "spiritbond" and then it gains additional ilevel ranks, and getting the glowing/sparkles effects when they have maxed out. None of this hunting down easy trash mobs, simply using the gear to fight equal-or-higher mobs is enough. Experience is only gained on the gear if you do expert dungeons or raids at synced.
    I don't like how each patch we throw our gear.. if every expansion I think it is fair..

    why not just experiment some kind of gearing system that could implement replayability? i think that would be awesome..

    I think each major patch their should be item level increase but not every patch.. I think it is silly and lazy
    (2)

  4. #14
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ayalu View Post
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?

    From what we currently know CBU3 doesnt want to add more levels so level 100 is the End. thats true.
    if they stick with it is diffrent story but currently thats were we are. But while Yoshida didnt say much the new progression seems very much not Item based, they spoke about talents, skill points and ability modifications.
    Considering Higher Numbers is what they want to avoid because they dont want a second numbercrush i think Items will have a shallow progression from then.
    not for each enemy.. just for the next content..

    skill points and talent tree is the worst idea that could have been done to FFXIV and I don't believe that it would work..

    for example:
    if you play monk and there is 2 talent trees then 1 should be better even at 1% dps.. or gameplay will be the same.. at this point just do new job why bothering.

    but if talent tree that will be implemented has "change role" I agree it would be better.

    like playing monk as tank or as healer.. changing kit but same weapon.
    or dark knight as DPS / machinist as tank (actual tank) that would work 100%.

    but gearing currently is so replaceable sometimes I say to my self why farming new extreme?
    just wait next tomestone.

    that is my issue with the current system
    (2)

  5. #15
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    If this is already implemented in gathering why not for battle jobs?



    for balance?
    I see how Warrior is balance currently with no gearsets which is the best tank in the game by far
    (3)

  6. 07-13-2024 12:38 PM
    Reason
    Bad reply

  7. #16
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I have to say big NO to this endgame idea because adding skills to the gear and element system to the weapons will cause massive amount of toxicity towards to players who don't have certain skills on the gear and don't use correct element on the weapon.
    this argument will be countered by Item level.. which is already been locked in with party finder..

    I can now create new party farming extreme and +700 item level can be joined only.. even though people with 690 Item level can clear it easy with no issues if they know mechanics.. isn't this toxicity? according to CBU 3 NO
    (1)

  8. #17
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tunda View Post
    this argument will be countered by Item level.. which is already been locked in with party finder..

    I can now create new party farming extreme and +700 item level can be joined only.. even though people with 690 Item level can clear it easy with no issues if they know mechanics.. isn't this toxicity? according to CBU 3 NO
    Ok FINE then, i will support your endgame idea 100% and i hope your endgame idea becomes part of the FFXIV so i can stop playing FFXIV forever.
    (1)

  9. #18
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tunda View Post
    Skills on Gear
    I like the basic concept, but as for theming I'd feel better if it was the player acquiring legendary axes that bring an additional ability, or equipping a magic trinket, or installing socketing magic crystal into their weapon. Getting a legendary belt that passively heals you in Legion, or an Azerite armor shoulderpad that gives you a new ability in BFA felt weird. The MoP legendary cloaks were cool, but sadly chestpieces, cloaks, shoulderpads, and cloaks are all the one same package in FF14.
    (0)

  10. #19
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    The above design style is how you end up with an item like Hyperthread Wristwraps or Corruptions like Twilight Devastation in WoW.
    (1)

  11. #20
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Expecting SE to do anything even remotely this creative is a pipe dream. They can’t even change up the leveling formula.
    (0)

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