This topic is a never ending one it seems. Nothing in the game says tanks have to be the ones who pull. Just that they need to keep aggro.
Here's the tank definition from the ffxiv website.
"High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks."
Refusing to tank because someone else pulled is just childish.
ypyt mentality is very weird to me considering ff14 is one of the most forgiving games to tank in when it comes to aggro/enmity, imagine refusing to do your job because someone ran ahead of you... this community needs a big reality check Istg
Oh man, I surely miss when people back in the day were not just a bunch of wusses, who just kept minding their own business and just did their job.
The rule is the following:
IF you pull --> no big deal
If you keep pulling --> you will learn it the hard way
The thing is beside some very few entitled people, tanks dont stop tanking or letting you die over a few misspulls.
So in literally 99% of the cases nothing happens. IF you experience this kind of tanks a lot it is a huge indicator that you keep pulling things.
I know a few tanks who come from the older generations of MMO's where 'tanking' came with a slew of responsiblities and requirements in order to be picked as Main Tanks in raids or groups. More often than not, many guilds had such tanks as raid leaders in order to better coordinate with the rest, so a lot of this rubbed off and sticks to you.
There is also this generation of the 'Go go go' attitude + 'Dungeon Finder Anonymity' that is just annoying and punishing for newer players. Seeing it also frequently in some trying to get their feet wet in M+ at WoW, only to get massacred by overzealous DPS and dunking hard on them if they pull too much and the tank cannot handle it due to inexperience, bricking everyone's key on purpose by leaving or kicking said tank because they did not get what they wanted instead of communicating and coordinating with the group if they got a new one with them.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Tanks that have this mentality honestly have a lot of spare time.
I'm coming home from work, queueing for a dungeon as tank, a DPS rips aggro from me and i dont take the mobs back implies these things:
-The healer has to stop doing DPS to heal them, the mobs will die slower
-The healer is unable to help them survive, they die, which means we'll get thru the mobs much slower, PLUS they come back with weakness, which means even more time being wasted
I have a lot of things to level and roulettes to do so Id rather GCD AoE these mobs back to me rather than risk staying in a dungeon longer just to prove a point.
For example I do wall to wall pulls but rarely sprint as tank, if a DPS thinks thats going too slow and sprints ahead and grab mobs for me, they have achieved nothing cuz in the end, I still dictate the pace of the dungeon cuz they will bring these mobs back to where I am if they dont wanna die. DPS that are in a rush arent stupid.
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