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  1. #1081
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Ozmandis View Post
    Please behave in some good faith and don't tell me that a healer rescuing a tank to make them move faster is something that is tolerable.
    I will immediately comm the healer at the end of the dungeon and will even praise them in party chat, which I almost never do.
    (1)

  2. #1082
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Malthir View Post
    I suggest you learn that if your icon isn't blue, pulling isn't for you.
    This ain't it chief
    Tell me something. What do u get out of refusing to take adds? Is there some meta reason you do it? Does it improve your gameplay in any way?
    (1)
    Last edited by sindriiisgaming; 07-12-2024 at 05:08 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #1083
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    This topic is a never ending one it seems. Nothing in the game says tanks have to be the ones who pull. Just that they need to keep aggro.
    Here's the tank definition from the ffxiv website.
    "High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks."

    Refusing to tank because someone else pulled is just childish.
    (5)

  4. #1084
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,172
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    Refusing to tank because someone else pulled is just childish.
    If its by accident, then it's fine.
    But if they are being pulled intentionally, then I let them sit on that if they didn't bother to inquire beforehand or wait for a moment.
    (4)

  5. #1085
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    ypyt mentality is very weird to me considering ff14 is one of the most forgiving games to tank in when it comes to aggro/enmity, imagine refusing to do your job because someone ran ahead of you... this community needs a big reality check Istg
    (5)

  6. #1086
    Player
    SaberEx's Avatar
    Join Date
    Jun 2022
    Posts
    14
    Character
    Free Million
    World
    Halicarnassus
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Canadane View Post
    If the DPS and healer can tank the mobs, you don't need the tanks consent to pull.
    Then its ok for the tank to drop the stance off right?
    (2)

  7. #1087
    Player
    Isseki's Avatar
    Join Date
    Sep 2022
    Posts
    28
    Character
    Izzy Isseki
    World
    Twintania
    Main Class
    Ninja Lv 100
    Oh man, I surely miss when people back in the day were not just a bunch of wusses, who just kept minding their own business and just did their job.

    The rule is the following:
    IF you pull --> no big deal
    If you keep pulling --> you will learn it the hard way

    The thing is beside some very few entitled people, tanks dont stop tanking or letting you die over a few misspulls.
    So in literally 99% of the cases nothing happens. IF you experience this kind of tanks a lot it is a huge indicator that you keep pulling things.
    (2)

  8. #1088
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,172
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deejudanne View Post
    ypyt mentality is very weird to me considering ff14 is one of the most forgiving games to tank in when it comes to aggro/enmity, imagine refusing to do your job because someone ran ahead of you... this community needs a big reality check Istg
    I know a few tanks who come from the older generations of MMO's where 'tanking' came with a slew of responsiblities and requirements in order to be picked as Main Tanks in raids or groups. More often than not, many guilds had such tanks as raid leaders in order to better coordinate with the rest, so a lot of this rubbed off and sticks to you.

    There is also this generation of the 'Go go go' attitude + 'Dungeon Finder Anonymity' that is just annoying and punishing for newer players. Seeing it also frequently in some trying to get their feet wet in M+ at WoW, only to get massacred by overzealous DPS and dunking hard on them if they pull too much and the tank cannot handle it due to inexperience, bricking everyone's key on purpose by leaving or kicking said tank because they did not get what they wanted instead of communicating and coordinating with the group if they got a new one with them.
    (0)

  9. #1089
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaberEx View Post
    Then its ok for the tank to drop the stance off right?
    How does that logic compute? You deliberately turning off stance isn't the same as DPS being able to survive holding aggro for a little while or healers being able to fully tank packs themselves.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #1090
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Tanks that have this mentality honestly have a lot of spare time.

    I'm coming home from work, queueing for a dungeon as tank, a DPS rips aggro from me and i dont take the mobs back implies these things:
    -The healer has to stop doing DPS to heal them, the mobs will die slower
    -The healer is unable to help them survive, they die, which means we'll get thru the mobs much slower, PLUS they come back with weakness, which means even more time being wasted

    I have a lot of things to level and roulettes to do so Id rather GCD AoE these mobs back to me rather than risk staying in a dungeon longer just to prove a point.

    For example I do wall to wall pulls but rarely sprint as tank, if a DPS thinks thats going too slow and sprints ahead and grab mobs for me, they have achieved nothing cuz in the end, I still dictate the pace of the dungeon cuz they will bring these mobs back to where I am if they dont wanna die. DPS that are in a rush arent stupid.
    (1)

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