Quote Originally Posted by ZUZ View Post
Please do not obstruct the tank's fun because dungeon design is poor for healers. The bosses should be doing more auto-damage and there should be more raid-wide damage across the board in dungeons. Also sprinkle in group stacks and enumerations during mob packs and dungeon bosses.
Dungeon design is poor for healers BECAUSE tanks are all three roles in one with an 80% inbuilt damage reduction leaving healers with their 1 button spam

Having autos punch the tank hard enough to overcome their huge self healing is just nerfing the self healing by proxy, but actually nerfing the self healing changes old content to be more in line as well