Quote Originally Posted by CKNovel View Post
But then the problem doesn't comes from the tanks and the question can be asked to the healer role as well.
What's the point of focusing on healers healing if the healing requirements is low?

The problem is not limited to dungeons but raid 24 and extreme. Seriously, raid 24 as Sage has been Dosis, Kerachole and res/Ixochole people who takes avoidable aoes.
XIV's casual content design is too casual, even if tanks or DPS had no healing the problem would remain the same.

It's not the sustain that needs a nerf, it's the incoming damages that needs a buff.
Incoming damage is too low in casual content. This is a problem for the tanks as well and I'm really baffled how so many healers want to strip another role of their buttons when the problem is the incoming damage. Party stacks and raidwides happen too infrequently and do close to no damage.

As a tank player, I would be disappointed if they took away the tank's ability to self-sustain. I would much rather casual content to ramp up the incoming damage and make casual bosses do heavy hitting autos. All in the effort of making the tank and healer role necessary. You can do casual content with just DPS. This is not a tank problem or a healer problem.

It's a casual content design problem
. When I play as healer, I sit on my aoe healing between and during mob pulls because it is not necessary. I want them to add party stacks, raidwides, and even enumerations to justify all the aoe healing buttons that sit dead on the hotbar unless you are doing higher end content.

And again, the dungeon bosses just don't auto hard enough.