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  1. #1
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by hydralus View Post
    See that's what's weird to me. I didn't hear about any of this complaining in Endwalker despite it being the same thing.
    More like you choosed to ignore it back then. I remember complaining about it but people keep using the excuse of ''It the finale of our 10 years adventure, they got no time for this kind of stuff''. Just go do HW on NG+ and trust me, you will feel the difference after the game spawn 3 monster + on you each 3 quests or so.
    (5)

  2. #2
    Player
    hydralus's Avatar
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    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Magikazam View Post
    More like you choosed to ignore it back then. I remember complaining about it but people keep using the excuse of ''It the finale of our 10 years adventure, they got no time for this kind of stuff''. Just go do HW on NG+ and trust me, you will feel the difference after the game spawn 3 monster + on you each 3 quests or so.
    I won't, because I don't consider 3 monsters that have no mechanics to be anything worthwhile in terms of content. There's dozens of FATEs I can go do if I want to mindlessly click my AoEs until things die. But you are right that they sprinkled banal combat like that in a lot more in the past. I can really do without that.
    (0)

  3. #3
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Okay, just move the goalpost then. Having the same basic "fight a two headed lizardman three times" be the bulk of gameplay action in DT is not a step down at all.
    (0)

  4. #4
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by ThorneDynasty View Post
    Okay, just move the goalpost then. Having the same basic "fight a two headed lizardman three times" be the bulk of gameplay action in DT is not a step down at all.
    Hey, you were the one talking about solo instances and then started bringing up non-instanced combat. I had no idea people consider killing 3 random monsters that die in less than 30 seconds compelling combat gameplay. Especially since if you add it all up it might account for 5 extra minutes of combat compared to the 20 hours of walking, talking, reading and cutscenes that make up the 70% of the game.
    (0)

  5. #5
    Player
    Malthir's Avatar
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    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by hydralus View Post
    Hey, you were the one talking about solo instances and then started bringing up non-instanced combat. I had no idea people consider killing 3 random monsters that die in less than 30 seconds compelling combat gameplay. Especially since if you add it all up it might account for 5 extra minutes of combat compared to the 20 hours of walking, talking, reading and cutscenes that make up the 70% of the game.
    To a degree you're right, they really need to go back to looking at how other MMO's do it and mimic it, like they did when they made ARR. Take, WoW, ESO, GW2, SWTOR as examples

    • WoW, Your quests takes you to an area with stages of objectives in very mob packed zones where you have to fight, get the next objective rinse repeat. You spend most of the time out in the field not select 3 things now come back for 2 hours more cutscenes.
    • GW2, Their world quest system is probably the best style of overworld content and something that FF14 could rather easily incorporate, it's basically a more evolved form of Fates.
    • ESO, Small story areas with self contained stories that involve instance and fights and sometimes puzzles.
    • SWTOR, They should look at how they handle their MSQ system. You have an objective inside a zone generally filled with enemies you have to fight your way through to get to your objective. An example of how this could be implemented in 14 would be, you must go to this cave, and instead of the current system being the objective 20 foot past the cave entrance you do a cutscene and leave, add more depth a sprawling cave system we can't mount run through where we have to fight our way to the objective.

    In part I think the game might be better if they stopped letting use travel to teleport out in the field, as in you have to get to an aether crystal to teleport, keep return which functions as a hearth. Basically how it used to be, it may sound annoying but it's much better for engagement and making the world actually feel engaging.
    (1)
    Last edited by Malthir; 07-12-2024 at 03:58 PM.

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,078
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Magikazam View Post
    More like you choosed to ignore it back then. I remember complaining about it but people keep using the excuse of ''It the finale of our 10 years adventure, they got no time for this kind of stuff''. Just go do HW on NG+ and trust me, you will feel the difference after the game spawn 3 monster + on you each 3 quests or so.
    Well it seems like a weird thing to complain about a lack of combat in one expansion and then go to the next one and complain about that too. I for one never complain about a lack of combat or how many cutscenes there are because I have a working memory that I base my purchase decisions off of. I didn't expect healers to get any more complex either and hey, look, they didn't. Man it's great being right, because the devs are actually pretty consistent in their ideology. If only other people could pick up on it.
    (0)

  7. #7
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by hydralus View Post
    Well it seems like a weird thing to complain about a lack of combat in one expansion and then go to the next one and complain about that too. I for one never complain about a lack of combat or how many cutscenes there are because I have a working memory that I base my purchase decisions off of.
    It weird to tell someone that they shouldn't complain cause of a lack of change, with the reason that ''it was like that in the last xpac'' while my initial complain is about how they CHANGED something. Dang my friend should stop playing this game. He didn't like the TP bar when we started back in ARR, Guess he should have uninstalled the game since obviously it will stay in all future xpac....

    Quote Originally Posted by hydralus View Post
    I had no idea people consider killing 3 random monsters that die in less than 30 seconds compelling combat gameplay.
    It not that much compelling but it let me, you know, fight monster and use my jobs skill in a mmorpg. It also give a short break to digest the last bit of the story given to the player....It also better than adding 3 cutscene of talking to other character who have nothing much to say so they will just yap about generic stuff and remind me of what happen in the last cutscene that ive seen 30 sec ago, cause they expect that the player is watching some subway surfer gameplay or family guy clips on the side idk.
    (5)