
Just sounds like a version of WoW's gear system, but with fates and hunts instead of M+ and raids. People are just going to grind for whatever is meta so these type of gearing systems are an illusion of choice.
Last edited by Gortys; 07-11-2024 at 11:26 PM.
I didn't play WoW before and I don't know their systems..
I play other RPG games and other PvE genres,
I have seen games Like monster hunter which is implementing this system and it is very successful,
If there is a problem of "Illusion of choice" then it is implementation problem
It depends. In GW2 and FFXI, there are different metas for different roles for different content. And experimenting with them is fun.
Also, like, illusions are fun. Do you not like illusions? It's a video game, it's all illusory. It's just electrons.
Honestly I was originally hoping that 1.0 would be XI 2.0 but yeah. I guess we are stuck with what we have?
I've been thinking about this a lot, but modern MMOs experienced a harsh divergent evolution from classic MMOs like that.
FFXIV and WoW evolved to optimize themselves for instanced endgame raiding.
GW2 evolved to optimize a sense of exploration, progression, individuality, and a living world.
Hit me up, play with me some time![]()
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