The number of conditional statements in the first part of your post illustrate why it is disingenuous. See also: premade win-rates. We need to live in the real world, friend.I speak on the side of people that daily play frontline as a premade: One of the biggest misconceptions about premades is that it's even needed at all to win a game. The cooperation and teamwork of a team, as well as rng, own this game mode. If i solo queued into a game and decided to command, and I had people who want to move as a team and attack as a team, then it'd virtually be no difference. I won't deny the 4-man comp of drk/ast/drg/etc. metas are abused, but team work can actually make the dream work *sometimes.* A group of 4 people can come in and do a lot of damage and knockouts, yes, but they won't always win the game. To say that the presence of a premade in your team is rigged towards your success is ridiculous. My premade can go and do 1 million damage on a team and still lose because the rest of our team could be hitting the team in 3rd place, the nodes are in our spawn and both teams are on us, or even something like our premade itself isn't even doing so well.
To even mention plugin use to win games is even more ridiculous. I don't know anyone personally who uses plugins or cheats or whatever you think they use but if you can show me who is using and what they use, I'd definitely like to know them and report them. I do want to point out too that the in-game macro function is a tool that helps A LOT!!! LIKE A LOT A LOT!!!!
Did you know that if you make a macro that goes:
/wmarkb <bind3>
It'll place a waymarker directly on the the person that is marked with the bind 3 marker. It works really well considering that it still places the marker as long as that person is in render distance. So if you have a pesky dark knight commander on the enemy team you can put a bind 3 marker on them and if they're close, the map will tell you where they are. I know I use it.
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