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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EvianYmir89 View Post
    Well, seeing as my team was just down 300 from winning grabbing your big ice seems a tad more important than fighting another team. And having a dedicated ice team doesn’t mean anything when the entirety of the third team is killing that group while grabbing the ice.
    You seem to have completely misunderstood what I wrote, since I never suggested that it makes sense to have a group focussed on their ice while another team is focussed on them. If you re-read my second paragraph it states the complete opposite of this.
    (0)

  2. #2
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    having played shatter for the first time in a while since their rework, it's amazing how much worse it feels with every adjustment they do
    (6)

  3. #3
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    having played shatter for the first time in a while since their rework, it's amazing how much worse it feels with every adjustment they do
    I might be alone in thinking this, but I think just about any rework is better than constantly having to fight off a Monk that baits players towards a nearby bridge and then pushes them off.
    (2)
    Last edited by Wilford111; 06-27-2024 at 03:40 PM.

  4. #4
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Wilford111 View Post
    I might be alone in thinking this, but I think just about any rework is better than constantly having to fight off a Monk that baits players towards a nearby bridge and then pushing them off.
    If you asked me, anyone who was taking the bait to fight those monks deserved to get punted off the cliff in shatter.

    I am more sympathetic to the plight of the cliffs on Borderland ruins, since DRK/MNK would literally pull your entire team off the cliff and there was nothing you could do about it, and it wasn't like you could just ignore the objectives up there.
    (3)

  5. #5
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Burmecia View Post
    Before or before-before? I kinda liked the og variant the best, warts and all.
    Hmmm, good question. I've played for a very long time, but I'm forgetting what the before-before was. Can you remind me what was different between that and the version we had just prior to the current shitty version we have now?
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The map was different (wider) and ices spawned very randomly on the og version, and you could capture the base of opposing teams.
    (0)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    The map was different (wider) and ices spawned very randomly on the og version, and you could capture the base of opposing teams.
    Ooh! That sounds like it might have the potential to produce interesting play.
    (0)

  8. #8
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    The map was different (wider) and ices spawned very randomly on the og version, and you could capture the base of opposing teams.
    To me, that was just the before. You could steal bases of the opposite teams, you could Monk knock people off of the cliffs and kill them, etc. I only know that version and the current crap version. What was the third iteration?
    (0)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  9. #9
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    To me, that was just the before. You could steal bases of the opposite teams, you could Monk knock people off of the cliffs and kill them, etc. I only know that version and the current crap version. What was the third iteration?
    I personally liked this version because it actually forced all three teams to fight, not one team running of to go get their large, then getting chased etc etc. I thought the knock off and pull off stuff sucked cause it had people literally camp bridges, but the actual battles were fun and the matches were relatively close
    (0)

  10. #10
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The newest redesign was perfect for me until they destroyed it when they changed the spawn and scoring systems.

    There's so few possible game states now, and players still don't understand to go steal enemy small ice before getting your own at base. The map is severely under utilized now with the upper section being almost useless and the opportunity for meaningful small scale fights is completly removed.
    (0)

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