Results -9 to 0 of 57

Threaded View

  1. #16
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally, I'm of the opinion that if ammunition does not have any special effect or reason to use different types, there's no reason for it to be a consumable. Maybe an equippable item if they want to keep the progression through the levels but not as a consumable.

    Arrows right now work just like any other equipment, they do the exact same thing but just get stronger as you go up. There's no special arrows, no coatings, nothing to differentiate them aside from damage.

    If there were special arrow types that could be used to achieve some sort of status effect or incap then I'd be all for consumable arrows. As it stands though there's no need and on top of that it would be quite difficult. Arrows count as equipment and we can't change equipment mid-battle. There's no system in place for ease of changing ammo types like there is in Monster Hunter or Gods Eater Burst.

    Edit:
    Quote Originally Posted by Kiote View Post
    Arc/Brd on average does 10k more damage than any other melee class in every boss fight when using Cobalt Arrows. That is a fact. On top of that, you can hit enemies from anywhere on the map without moving, a Huge advantage.
    Lol that's pretty funny, calling BS on that one. Monks, Dragoons and Warriors should be able to outdamage a Bard on most fights. Moogle is one of the exceptions since there's a lot of moving around and Bard doesn't have to move, that's about it. So you're saying that Bard can get the highest damage on Ifrit or any of the bosses from AV or CC compared to equally skilled/geared melee DDs?
    (3)
    Last edited by Arcell; 04-21-2012 at 03:50 AM.