It's petty to not want to tank from then on, but yeah, what I do it's simply I move on to the next pack and tank it. They can either come to me if they make it, or not.
It's petty to not want to tank from then on, but yeah, what I do it's simply I move on to the next pack and tank it. They can either come to me if they make it, or not.



They never do.
What a good idea. Gonna star doing this.
Last edited by Burmecia; 07-10-2024 at 10:28 PM.
YPYT is against ToS. Letting your party die intentionally/refusing to play the game is griefing.
It's also just childish. It takes literally one aoe to get aggro back and if someone is pulling for me I'm obviously going too slow, so who cares?


I'm also tired of tanks making their solo fights with the boss if the healer or dps dies. You can't even play or practice mechanics of the boss.

When I read all this, I wonder why I still play tank ... I mean, it's pretty obvious that the dps know exactly how much the healer can take, how much I'm comfortable with, they know exactly how fast I can or want to go with the pulls (or they make me go their speed) ... so, why play tank? (btw, as a dps you do NOT know those things, just to be clear here).
Really, tell me. Because when I play tank, then
- I know after the first pull how good my healer is and how much I can pull. You usually don't, because I'm the one who gets healed the most.
- I also know exactly how much I can pull. While in my case specifically this is W2W obviously, but at my speed, not yours.
- New tanks (and we're talking low level dungeons here) are often still not very comfortable with the role, so pulling for them might stress them out and they might stop playing tank. Don't do that, let them go their pace and follow. And don't expect that they are super comfortable with tanking at level 50, they're probably not.
- I you want the group to go your speed - play tank yourself.
I'm not saying that I would let anyone die if they pull mobs (I wouldn't) - but that doesn't mean I like it (I don't).
I'm guilty of doing that - if the boss is at a low health like 10-15% and I'm positive that I can kill him. Otherwise I just wipe. But if a boss is that low, you've seen most of the mechanics anyway.
Last edited by CatWeazle; 07-11-2024 at 01:06 AM.
It's also against the ToS to force someone to play at a speed that is uncomfortable to them
If a tank is new, or if a healer is new, the tank may have reasons not to pull W2W.
Sometimes the tank knows what mobs are ahead and doesnt want to mix them with the current batch of mobs.
It shouldnt be that big of a deal honestly. The extra 2 minutes to clear the dungeon isnt going to kill anyone.
Yknow, a lot of people don't agree with that position and think that W2W is the only proper way to do dungeons, but I honestly think you're right that it's not a big deal if that's not what the party wants to do. My original comment is from the view of being a very confident tank main that always W2Ws, but even then, I personally play it by ear and only pull ahead if I'm certain the tank can handle it or is already in the process of getting to the next pack.It's also against the ToS to force someone to play at a speed that is uncomfortable to them
If a tank is new, or if a healer is new, the tank may have reasons not to pull W2W.
Sometimes the tank knows what mobs are ahead and doesnt want to mix them with the current batch of mobs.
It shouldnt be that big of a deal honestly. The extra 2 minutes to clear the dungeon isnt going to kill anyone.
But - and this is where a lot of nuance is lost in the conversation from both sides - the proper thing to do is ask politely that someone stops pulling or running ahead. If you're who the tank is asking to slow down, be a team player and chill out. Try to work something out with your party members. If you can't, just leave and take the 30 minute penalty.
Throwing a tantrum and turning off your tank stance to teach people a lesson by killing them is the most common thing I see, and that's the part that will get you smacked by GMs. YPYT does no one any favors.


If it's just a bit of health it's okey. They do this when they have 50-30 of hp and that's stupid. Let people play. I'm not here to see you do a solo tank.
You say you play tank and then you try and try to make it sound so complicated "How much I can take", lmao. For most dungeons the answer is simple, w2w. And that's that. I am now really curios how exactly do you play tank.When I read all this, I wonder why I still play tank ... I mean, it's pretty obvious that the dps know exactly how much the healer can take, how much I'm comfortable with, they know exactly how fast I can or want to go with the pulls (or they make me go their speed) ... so, why play tank? (btw, as a dps you do NOT know those things, just to be clear here).
Really, tell me. Because when I play tank, then
- I know after the first pull how good my healer is and how much I can pull. You usually don't, because I'm the one who gets healed the most.
- I also know exactly how much I can pull. While in my case specifically this is W2W obviously, but at my speed, not yours.
- New tanks (and we're talking low level dungeons here) are often still not very comfortable with the role, so pulling for them might stress them out and they might stop playing tank. Don't do that, let them go their pace and follow. And don't expect that they are super comfortable with tanking at level 50, they're probably not.
- I you want the group to go your speed - play tank yourself.
I'm not saying that I would let anyone die if they pull mobs (I wouldn't) - but that doesn't mean I like it (I don't).
I'm guilty of doing that - if the boss is at a low health like 10-15% and I'm positive that I can kill him. Otherwise I just wipe. But if a boss is that low, you've seen most of the mechanics anyway.
Also it is always nice to remember some simple things: the tank is called tank, not "puller". Also the tank is not some main character or leader of the party. A tank's job is to hold aggro.
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. But if a boss is that low, you've seen most of the mechanics anyway.




