Quote Originally Posted by Aword3213 View Post
Though I'm always against green DPS concept and I will die on that hill, that doesn't mean I can't be on the same side with other healer striker.

Healer as a role has been at terrible state for years. I welcome any changes that could potentially save healers from this sorry state.

If SE chose to go with green DPS route, I still can adapt it, embrace it and enjoy it. At least it's better than what we have now. It's also hard to disagree with how little impact adding various dps options would bring compared to increasing healing requirement. Not to mention the green DPS fits current combat design better due to scripted fights and the amount of avoidable damage in general.

Even though I personally dislike revisions posted of other fellow posters, I still think those revisions would provide more engaging gameplay than current healers. I don't mind if the dev team decided to enforce green DPS concept. I don't think people need to have unanimous opinions in order to support healers asking for change.

In addition, AFAIK, many suggestions and feedbacks provided by many other were made with accessiblity in mind. I still struggle to identify where "people want complex rotation for healers" is coming from.

I do mind that they want to embrace "green dps". Green DPS is just not healing, so rename these to some other kind of damage dealer and remove healers entirely from the game.

The other thing they could do is actually put some effort into the jobs and instead of making everything under a role a cookie cutter of each other, give each an actual identity and place in a party that is more like what we've seen in previous titles. I know balance is hard work. They are making MORE than enough money to hire some more really talented number crunchers.

What I'd like to see is a return to the classic support, damage dealer, healer, tank roles we had in XI. And anyone who says it couldn't be done here, I say look at the XI team who overcame so many crazy limitations over the years, this studio has TOP TALENT. If we raise our expectations as players, they WILL give us challenging and engaging jobs. But we have to stop asking for silliness like "I want more dps buttons to press on my white mage". You can't do that and in another thread complain that jobs don't have identity or class fantasy. It shows a fundamental misunderstanding of what the job is supposed to do in the first place, and this game is weaker for it.