Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aword3213 View Post
    Though I'm always against green DPS concept and I will die on that hill, that doesn't mean I can't be on the same side with other healer striker.

    Healer as a role has been at terrible state for years. I welcome any changes that could potentially save healers from this sorry state.

    If SE chose to go with green DPS route, I still can adapt it, embrace it and enjoy it. At least it's better than what we have now. It's also hard to disagree with how little impact adding various dps options would bring compared to increasing healing requirement. Not to mention the green DPS fits current combat design better due to scripted fights and the amount of avoidable damage in general.

    Even though I personally dislike revisions posted of other fellow posters, I still think those revisions would provide more engaging gameplay than current healers. I don't mind if the dev team decided to enforce green DPS concept. I don't think people need to have unanimous opinions in order to support healers asking for change.

    In addition, AFAIK, many suggestions and feedbacks provided by many other were made with accessiblity in mind. I still struggle to identify where "people want complex rotation for healers" is coming from.

    I do mind that they want to embrace "green dps". Green DPS is just not healing, so rename these to some other kind of damage dealer and remove healers entirely from the game.

    The other thing they could do is actually put some effort into the jobs and instead of making everything under a role a cookie cutter of each other, give each an actual identity and place in a party that is more like what we've seen in previous titles. I know balance is hard work. They are making MORE than enough money to hire some more really talented number crunchers.

    What I'd like to see is a return to the classic support, damage dealer, healer, tank roles we had in XI. And anyone who says it couldn't be done here, I say look at the XI team who overcame so many crazy limitations over the years, this studio has TOP TALENT. If we raise our expectations as players, they WILL give us challenging and engaging jobs. But we have to stop asking for silliness like "I want more dps buttons to press on my white mage". You can't do that and in another thread complain that jobs don't have identity or class fantasy. It shows a fundamental misunderstanding of what the job is supposed to do in the first place, and this game is weaker for it.
    (5)

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Souljacker View Post
    The other thing they could do is actually put some effort into the jobs and instead of making everything under a role a cookie cutter of each other, give each an actual identity and place in a party that is more like what we've seen in previous titles. I know balance is hard work. They are making MORE than enough money to hire some more really talented number crunchers.

    I agree with you, but I think balance is a lie perpetuated by CBS III so they can homogenize jobs. They keep dumbing down jobs over the years, somehow they still fail to achieve job balance. A good example is Picto, a job that brings party utility and damage buffs while also outperforms DT BLM by a mile in terms of damage output. There are more examples, but this is not the time nor the place.


    Quote Originally Posted by Souljacker View Post
    What I'd like to see is a return to the classic support, damage dealer, healer, tank roles we had in XI. And anyone who says it couldn't be done here, I say look at the XI team who overcame so many crazy limitations over the years, this studio has TOP TALENT. If we raise our expectations as players, they WILL give us challenging and engaging jobs. But we have to stop asking for silliness like "I want more dps buttons to press on my white mage". You can't do that and in another thread complain that jobs don't have identity or class fantasy. It shows a fundamental misunderstanding of what the job is supposed to do in the first place, and this game is weaker for it.
    Your vision parallels to mine. I personally would love more support oriented gameplay than doing DPS as healers. However, I don't want to collide my vision with others here. I think this healer strike is a step towards making SE ackowledge issues in healer role, and I want to focus on supporting the strike rather than debate.
    (5)
    Last edited by Aword3213; 07-09-2024 at 08:27 PM.

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    I agree with you, but I think balance is a lie perpetuated by CBS III so they can homogenize jobs. They keep dumbing down jobs over the years, somehow they still fail to achieve job balance. A good example is Picto, a job that brings party utility and damage buffs while also outperforms DT BLM by a mile in terms of damage output. There are more examples, but this is not the time nor the place.
    I disagree with you on this point. Balance is not a lie by CBU 3 at all. the mythical "balance" is a concept thats been around in mmo's for as long as I can remember. great gaming companies have long sought this beast and few obtain it unless they only have 1 class/job. because i is impossible to find. even with 1 class/job it is hard to find, why? because you cannot balance out people.

    the PLAYERS scream for "balance". because even with one job, as we know, everyone has different skill levels. so damage output will always be.... different. some people do no like less, so they complain. FFXIV has what.... 30 jobs now? and people beg for more. if we can expect variations in play between two people on a single class/job.... how much more is to be expected with 30+ jobs and hundreds of thousands of people? look around, its US that perpetuated the lie of balance.

    if we want unique jobs, we have to allow the jobs to be unique, some will output more damage, some will do less. the problem with that is, then some jobs will be less desirable because of that. because the collective 'we' as players cannot allow that. the whole 'meta' concept is based on "optimal", speed running roulettes, its why tanks pull wall to wall now.. not because its a load of fun, but because people want to rocket through things. why cant you read notes and things in dungeons? because thats not "optimal".

    we have asked for "balance", the players, not CBU 3. we expect fast runs, and anything that gets in the way of fast, and smooth, and lowers our output, is seen as bad for balance. asking for our fun back as well? thats a crime because it will interfere with the "balance" I imagine and thats what most fear.

    Edit: this mythical "balance" and fun cannot co-exist. I play jobs I find fun. they dont have to be OP, but they have to be enjoyable to play. if they do good healing, or good dps, thats a bonus. fun creates OP jobs for a cycle, but not forever. OP creates complaints from others of the job class who want o do the same.. and the balancing ruins all jobs. if you think hard about it, you can see this is true. accessibility has little to do with it. if we can one day accept the imbalances, which I doubt will happen, then job uniqueness can rreturn, along with the fun.
    (5)
    Last edited by Kes13a; 07-09-2024 at 09:37 PM.
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kes13a View Post
    I disagree with you on this point. Balance is not a lie by CBU 3 at all. the mythical "balance" is a concept thats been around in mmo's for as long as I can remember. great gaming companies have long sought this beast and few obtain it unless they only have 1 class/job. because i is impossible to find. even with 1 class/job it is hard to find, why? because you cannot balance out people.

    the PLAYERS scream for "balance". because even with one job, as we know, everyone has different skill levels. so damage output will always be.... different. some people do no like less, so they complain. FFXIV has what.... 30 jobs now? and people beg for more. if we can expect variations in play between two people on a single class/job.... how much more is to be expected with 30+ jobs and hundreds of thousands of people? look around, its US that perpetuated the lie of balance.

    if we want unique jobs, we have to allow the jobs to be unique, some will output more damage, some will do less. the problem with that is, then some jobs will be less desirable because of that. because the collective 'we' as players cannot allow that. the whole 'meta' concept is based on "optimal", speed running roulettes, its why tanks pull wall to wall now.. not because its a load of fun, but because people want to rocket through things. why cant you read notes and things in dungeons? because thats not "optimal".

    we have asked for "balance", the players, not CBU 3. we expect fast runs, and anything that gets in the way of fast, and smooth, and lowers our output, is seen as bad for balance. asking for our fun back as well? thats a crime because it will interfere with the "balance" I imagine and thats what most fear.
    I agree with everything you said. I think SE should simply balance the game such that every job is viable even if there is a huge gap between them. They should simply add to the ToS that excluding someone based on their job is a bannable offense even inside PFs. It's absolutely crazy how many people insist on playing "meta jobs" when they can't even juice out 30% of their potential while they'll be doing litterally more damage by just playing summoner.
    (6)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ozmandis View Post
    I agree with everything you said. I think SE should simply balance the game such that every job is viable even if there is a huge gap between them. They should simply add to the ToS that excluding someone based on their job is a bannable offense even inside PFs. It's absolutely crazy how many people insist on playing "meta jobs" when they can't even juice out 30% of their potential while they'll be doing litterally more damage by just playing summoner.
    balance is only needed in PVP. outside of that... in an mmo world where we are playing with other people, its really not needed since we are "on the same side" against npc enemies.
    (5)
    #FFXIVHEALERSTRIKE

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kes13a View Post
    I disagree with you on this point. Balance is not a lie by CBU 3 at all. the mythical "balance" is a concept thats been around in mmo's for as long as I can remember. great gaming companies have long sought this beast and few obtain it unless they only have 1 class/job. because i is impossible to find. even with 1 class/job it is hard to find, why? because you cannot balance out people.

    the PLAYERS scream for "balance". because even with one job, as we know, everyone has different skill levels. so damage output will always be.... different. some people do no like less, so they complain. FFXIV has what.... 30 jobs now? and people beg for more. if we can expect variations in play between two people on a single class/job.... how much more is to be expected with 30+ jobs and hundreds of thousands of people? look around, its US that perpetuated the lie of balance.

    if we want unique jobs, we have to allow the jobs to be unique, some will output more damage, some will do less. the problem with that is, then some jobs will be less desirable because of that. because the collective 'we' as players cannot allow that. the whole 'meta' concept is based on "optimal", speed running roulettes, its why tanks pull wall to wall now.. not because its a load of fun, but because people want to rocket through things. why cant you read notes and things in dungeons? because thats not "optimal".

    we have asked for "balance", the players, not CBU 3. we expect fast runs, and anything that gets in the way of fast, and smooth, and lowers our output, is seen as bad for balance. asking for our fun back as well? thats a crime because it will interfere with the "balance" I imagine and thats what most fear.

    Edit: this mythical "balance" and fun cannot co-exist. I play jobs I find fun. they dont have to be OP, but they have to be enjoyable to play. if they do good healing, or good dps, thats a bonus. fun creates OP jobs for a cycle, but not forever. OP creates complaints from others of the job class who want o do the same.. and the balancing ruins all jobs. if you think hard about it, you can see this is true. accessibility has little to do with it. if we can one day accept the imbalances, which I doubt will happen, then job uniqueness can rreturn, along with the fun.


    Perfect balance will never be achieved, that's for sure. I, too, prioritize fun and uniqueness over balance. I have a tendency to pick the least popular jobs/build in every game I play. However, the environment we have been having since EW does not justify the homogenization.

    When they homogenized all jobs, I expected better balance between jobs. There's still be a threshold they should not break. SE overstepped my tolerance for their balance. That's why I said balance is a lie. People say homogenization makes it easier to balance. Except, the balance is still terrible, so terrible that I think balance is just an excuse.
    (6)