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  1. #31
    Player
    Aulainn's Avatar
    Join Date
    Feb 2019
    Posts
    48
    Character
    Aure Rainn
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alesandra View Post
    We never asked to destroy the game like this, so many years being so perfectly good and now is pure sad and irritating to play with these cartoonish, foolish, emotionless and lifeless models

    Why?
    I'll stick with the new stuff, thank you very much.


    (12)

  2. #32
    Player
    cutestfox's Avatar
    Join Date
    Apr 2024
    Posts
    191
    Character
    Cutest Fox
    World
    Siren
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Aulainn View Post
    I'll stick with the new stuff, thank you very much.
    Yeah! Look at her glow-up in Dawntrail!



    Max settings btw

    Both pre-DT and DT have lighting issues, yet that's not what's being discussed here.
    The face models have changed. That's the problem. That's the whole point
    (10)
    Last edited by cutestfox; 07-08-2024 at 06:56 PM.

  3. #33
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    This thread is "well it works for me *downvotes bug report*" personified.
    (16)

  4. #34
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Overall, I prefer the new face models over the old ones. However, I do agree that the quality varies significantly among them. For example, Viera face 2 was ruined for me, I really dislike it now. On the other hand, Viera face 1 is excellent, to the point that it feels like the developers focused solely on perfecting that one. I suspect this inconsistency applies to other races and face models as well, with some receiving premium treatment while others seem like an afterthought. This inconsistency shouldn't be the case.
    (14)

  5. #35
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by cutestfox View Post
    Both pre-DT and DT have lighting issues, yet that's not what's being discussed here.
    That's actually what's being discussed here, whether you understand it or not. The lack of subsurface scattering in the old shaders resulted in a much higher lighting contrast that drastically changed the way we perceived the shapes of the faces.

    Working with video game artists made me understand that every aspect of the visual perception of a game is entangled together. You can't point at a problem with models in isolation from the lighting, the weather, the tone mapping, and the shading.
    (8)

  6. #36
    Player
    cutestfox's Avatar
    Join Date
    Apr 2024
    Posts
    191
    Character
    Cutest Fox
    World
    Siren
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Taliriah View Post
    That's actually what's being discussed here, whether you understand it or not. The lack of subsurface scattering in the old shaders resulted in a much higher lighting contrast that drastically changed the way we perceived the shapes of the faces.

    Working with video game artists made me understand that every aspect of the visual perception of a game is entangled together. You can't point at a problem with models in isolation from the lighting, the weather, the tone mapping, and the shading.
    You are the one who lacks an understanding, or perhaps you're just gaslighting, or trying to look smart
    The 3d models have already been ripped and overlaid on top of eachother. The differences which are noticed in the live game in any angle of lighting are also 1:1 to a completely unshaded mesh

    The "overall perception" is not what morphed my characters face and expressions into something different.
    The face shape is different, the lips are different, it's all different
    (12)

  7. #37
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    pre-dt models

    first you beg then when you don't get what you want you start demanding like you own the comanty sorry you don't so stop acting like you do.
    (7)

  8. #38
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by cutestfox View Post
    You are the one who lacks an understanding, or perhaps you're just gaslighting, or trying to look smart
    The 3d models have already been ripped and overlaid on top of eachother. The differences which are noticed in the live game in any angle of lighting are also 1:1 to a completely unshaded mesh

    The "overall perception" is not what morphed my characters face and expressions into something different.
    The face shape is different, the lips are different, it's all different
    Again, the old meshes with the current lighting/shaders/environment would not look as before. They were designed for the old shading/lighting/environments. That's why they had to change them. That and the improved rigging. Sorry that you don't like the way your character looks anymore but most people are happy. Deal with it.
    (14)
    RIP Viper 28/06/2024 - 04/07/2024. It was a fun almost one week

  9. 07-08-2024 07:32 PM

  10. #39
    Player
    cutestfox's Avatar
    Join Date
    Apr 2024
    Posts
    191
    Character
    Cutest Fox
    World
    Siren
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Taliriah View Post
    Again, the old meshes with the current lighting/shaders/environment would not look as before. They were designed for the old shading/lighting/environments. That's why they had to change them. That and the improved rigging. Sorry that you don't like the way your character looks anymore but most people are happy.
    So it is about the changing the face meshes now? The exact problem I pointed out which you said it wasn't?
    If they had to modify them to "look faithful to the original design" in the new lighting engine, they didn't achieve their goal

    Again, the face models have changed. That's the problem. That's the whole point. I'm sorry that you don't understand this

    Quote Originally Posted by Taliriah View Post
    Deal with it.
    Yeah, I have been. One at a time.
    (8)

  11. #40
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alesandra View Post
    We never asked to destroy the game like this, so many years being so perfectly good and now is pure sad and irritating to play with these cartoonish, foolish, emotionless and lifeless models

    Why?
    Who is "we"? Cause I do welcome the new models.

    If you don't know how 3D models and textures work in FFXIV, then you should probably look it up. Stop asking for old models, t's just a massive work load on the dev team.
    (6)

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