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  1. #1
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    They have made the ceiling of all classes so low (including the usually 500 iq opti in BLM) that they cant make Viper too busy. Basically they are forced to dumb down their own latest creation as a result of their own doing homogenizing and simplifying all classes.
    (7)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lieri View Post
    They have made the ceiling of all classes so low (including the usually 500 iq opti in BLM) that they cant make Viper too busy. Basically they are forced to dumb down their own latest creation as a result of their own doing homogenizing and simplifying all classes.
    The problem with all the jobs (imho) is that there really just isn't intrinsicly difficult in pressing 6 or so button presses, regardless of what they are. 1-2-3 1-2-3 isn't more complicated than 1-1-1 2-2-2.

    The jobs NEED to actually play differently; things like positioning, or comboing, or setting up moves like in Guild Wars (lay a fire trap, then do an attack through the firetrap to do a burst by "igniting your weapons" for example)

    The emnity system and/or Thief's Trick attack in FF11 was a great idea.


    I know it's impossible in FFXIV's setup, but something like Monster Hunter where different weapons can feel like you're playing entirely different games is a big boost.

    Monk for example, should feel like you're playing street fighter with button combos; mechanist SHOULD be laying traps..etc




    It just is the game as it is: all jobs play 1-2-3, all monsters are just gathered into a ball and burned down. No need to take out a healer-type first, or prioritize a certain mob. Or deal with mobs necro-raising fallen. Heck, all combat mechanics in the entire game boil down to "stand in the correct place/have things in the correct place and let attack resolve". There's no jumping over blades, there's no organic use of the environment. there isn't even a proper physics engine to jump correctly.
    (1)