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  1. #1
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Calysto View Post
    If it comes at the cost of stale gameplay of course it would be.
    I'm sure the artists would have been able to talk some sense into the systems designers if only they weren't so busy reworking textures
    (1)

  2. #2
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Taliriah View Post
    I'm sure the artists would have been able to talk some sense into the systems designers if only they weren't so busy reworking textures
    Yep, all that is art and no development was involved
    (1)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,108
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taliriah View Post
    I'm sure the artists would have been able to talk some sense into the systems designers if only they weren't so busy reworking textures
    They have a point when you look at the bigger picture of resource allocation, but it's been obvious for years that the PvE battle system devs and everyone that evaluates their work just don't care, so even infinite time and money wouldn't result in anything more than some more Bahamut reskins.
    (3)

  4. #4
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Daralii View Post
    They have a point when you look at the bigger picture of resource allocation, but it's been obvious for years that the PvE battle system devs and everyone that evaluates their work just don't care, so even infinite time and money wouldn't result in anything more than some more Bahamut reskins.
    It's not a matter of not enough resources, it's a matter of the game's design philosophy that is fundamentally broken. They could add as many bells and whistles they want to combat design and it'll never be fun as long as the fights are scripted and predictable.
    Like many mediocre game designers nowadays their only tools are making things follow a script, or making things follow a RNG.
    (2)