From what I read, it seemed that your major complaints were of balance (Not getting invites for playing certain jobs), time sinks (Waiting long term for a party), and pace (Fighting one mob at a time). Those are all valid complaints, but I don't feel that's what the core of XI consisted of. When I think of an "XI style game", I think of a game with large amounts of open world content, a focus on party as opposed to solo play, a long and very fleshed out story line (More so than most other MMO's), and a variety of "side grade" gear. Those are the core concepts I, and I believe most others think of when remembering XI. I would think it more than possible to create a game with those concepts without falling into the same traps XI did. Better class balance, better and faster party seeking implementation, and a game balanced around fighting multiple (But still challenging and unique) mobs are all possible in what I would consider an "XI style game", and that's what I truly would like to see from XIV. I doubt there are many here, even among the die hard XI fans, that really want to see XIV full of the pointless time sinks and balance issues that XI had, they just want a similarly styled experience with improvements to the formula, and really, is that so much to ask for a game that presented itself as a sequel to XI?