1. probably cause it was my first mmo and it was a ff title and i played it like a offline rpg but with lots of people. aka i did quests and read storylines and did everything without it being a race or competition.
2. party play party play party play. from the zone to zone leveling. to endgame. dunes to bibiki bay packed with parties all killing mobs together. 24/7 always players to play with and have a good time.
3. endgame was huge, 64man dynamisis 32limbus, full ls runs sky (that you can do 7days a week 24.7 if wanted) sea, lots and lots of NM's lots and lots of HNM's , lots of 6man battles (BS) course eventually 6man endgame like assaults/salvage and nyzle was cool too.
4. storyline with cutsceens, it made it feel like a rpg(ffxiv has this too) most mmo's don't have this. they have mobs that all can be killed the same from rank 1 to max for most part. they have 0 storyline in the game that is with cutsceens other then the start of game 5seconds. this really put the bar up for me on what i conside a mmoRPG. i want a video game that is online ...not blocks of text and solo play.
it's kinda hard to explain why that game truely put that much of a impact, everything in that game combined just made you care about your character, your gear, your friends and community. the small stuff made it great, like when people could be dying by the dozens from mpk mobs at entrances of zones like garleigh citedel. but zone to zone every 5-10levels you felt like you were progressing, you got to see new zones, new spells and moves step by step to learn and they mattered. every 5-10lvs there were speed bumbs and challenges to get threw (ship passes, spell quests, boss fights to level up past what you hit) it wasn't empty zones till expansions like cop and beyond came out that pushed everyone to those areas only. and you had to get to each zone without being ported by a friend, usually didn't have a map till after you get there too, and it made exploring awesome and fun. it took me a day to find rabao lol><
but as for what made it suck after abyseas i quit probably 6months prior to it coming out. but i can tell you this i would of been furious if i didn't quit. all that stuff to do would of been for void. and the game would of been like a new game, simply with one zone instead of 4expansions of things to do. it's like what ffxiv is doign right now to people, it took the first group of players a year to hit all 50's and now it takes 2weeks. but worse in ffxi cause there was stuff to do, they just made them pointless, witch is far worse then a game just not having anything to do. it's like being rich and then going bankrupt all in one day.
tl;dr i quess simply put it had so much stuff in it that felt like the big moments in offline rpg's but it was with 6man or more things.


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