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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    well then how would i continue to whine for months about a game making changes to suit me when i wont even take the initiative to unsub and show them i'm a customer and not a mindless consumer?!!?!?! HOW I ASK YOU!
    Stay subbed but only log on to afk in Limsa Lominsa and make forum posts. That’s how you really show them.

    Alternatively, start a nightclub, but instead of dancing everyone starts chanting ‘YOSHIP COME TO ME’, thereby binding him to the house until he’s ready to fulfill thy wishes.

    I mean, realistically I personally support whatever choice people decide to make regarding their dissatisfaction. Unless it’s telling those who are unhappy to go play ultimates, obviously lol.

    Content should be fun at every level and if people are dissatisfied with what is currently they have every right to ask for that content to be looked at; they shouldn’t have to go up if they don’t want to. The argument isn’t about whether ‘ultimates or savage’ are fun, it’s about the fact that many people say general content simply isn’t (It’s me, I’m the many people)
    (1)
    Last edited by Connor; 06-23-2024 at 12:07 AM.

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Connor View Post
    Content should be fun at every level and if people are dissatisfied with what is currently they have every right to ask for that content to be looked at; they shouldn’t have to go up if they don’t want to. The argument isn’t about whether ‘ultimates or savage’ are fun, it’s about the fact that many people say general content simply isn’t (It’s me, I’m the many people)
    That's the thing though, they want to make content more fun and making jobs simpler is the way to do that. Just think of my budget argument because that's 100% how it works. Dungeons and regular content are balanced to be a specific level of target difficulty. They have to factor in job difficulty when reaching this result. They know what they are doing and how hard they are making content. The game is playtested and they know how it feels, they also know how they want it to feel. It's not some mindless approach, games have calculated difficulty and it is something they take into deep consideration.

    If you want more difficult regular content than it is currently, the only way to achieve that is by cutting difficulty away from the jobs. Otherwise engagement and therefore financial success goes down. They are cutting away difficulty from the jobs, so it is safe to assume that dungeons and regular content will become more difficult. Harder content will become even more difficult. All encounters will become more difficult with jobs being less difficult. It is the only way to achieve that result when you actually accept reality for what it is and understand the way difficulty is calculated in these games.

    That's why from software bosses can be so insanely difficult, because look at the inputs. You have a dodge button, a heal potion button, movement with a joystick, camera fixed to a boss with a toggle button, and 1 attack button unless you want to do more than what is required for success so you can achieve a unique style or feeling. All you need in those games is R1 for attacking though.
    (2)