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  1. #11
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Asiaine View Post
    In a way it does, as there are pretty items in the chest. Plus, the adventure should be fun! Action is its own reward! ^.^


    This is an opportunity for LS Farm/parties/etc to come up with distribution rules that ensure more fair exchange of items. Presently there is nothing preventing the party (or even LS at large) from comming up with fair distribution rules and enforcing them. (Especially since a lot of the equipment is not untradeable and can be traded much later).


    It is of course up to you if you wish to force yourself to grind over and over and over for an item knowing that by the time you get it something else new will come along. You could opt to just do it for fun, and if you get something, yaay, if not, whatever ^.^. But to increase drop rates would mean that you will not allow for there to be rare items in this world. I do not think we should be in a position where we say: No, either I can get it easily, or the item does not exist.


    Well, with 3 primals, 3 dungeons, 3 coffer camps, that is a fair bit of content one can cycle through. If we were, for example, to choose to do a different adventure each day, we could be kept busy for 9 days before repeating the first one. This adds variety and removes the ho-drum-grindy feeling you may be self-inflicting.

    They are not creating a grindy world for us. They are creating a lovely world full of wonderous things to see and do. It is sad if we decide to focus on only one thing, obvlivious to the rest, and then feel tired out due to focusing.

    This world favours those who know how to plan, how to work-together, how to pace themselves.
    1. It's not fun doing it 40+ runs and not seeing a specific drop.

    2. I wasn't talking about within the linkshell, I was talking about 1 linkshell will get a ton of items while another linkshell would get nothing.

    3. If the content becomes exceptionally grindy there should be a token system that ensures you to get an item after grinding a certain amount of time, much like totems except each person should get maybe 1 per run then after obtaining 40 or more tokens you can opt to obtain a piece of DL that's not a body. And then you get tokens separate for doing speed runs that can be traded in for a body after a certain number are obtained.

    4. There's only 2 primals. And the thing about that is most people actually doing the Speed Run farming for CC/AV now have already grinded out each of those content to no end. Which makes them not fun to do.

    5. They are creating a grindy world, I know people who have done 100+ ifrits runs and still don't have all of the weapons. 40+ moogles runs an only have 1 drop. And 50+ speed runs in AV/CC and still no body drops. It's not that people are oblivious to other content, it's that people have already grinded that content until it makes them want to quit the game.

    6. I'm not sure if you're implying here that I don't know how to plan, pace myself, or work together but I can ensure you that is definitely not the case for my linkshell and I.


    My overall point is that people would not mind grindy content if each individual were ensured something after a certain amount of runs. For example a better primal token system, but incorporated into the dungeons. The drop rates can remain the same, but at least give us a token system that ensures an individual a drop after a certain number of runs.

    An idea that I have, while still sticking to the lore is that you obtain a number of tokens per chest obtained in each run. After a massive amount of tokens are obtained then one can trade these tokens to a corpse of a member of the Darklight Crusade that spawns after defeating the final boss. Once you trade these tokens you have the option to choose from a specific set of items. These tokens can only apply to non-body pieces to keep the body pieces as exceptionally rare. Also since this token system rewards a group based on number of chests, those who are more skilled than others and can do 5 chest speed runs will obtain their rewards faster than those less skilled players.

    If you think that this current world is what SE wants us to be experiencing for the success of the game you are 100% wrong. All of this content we are obtaining is just to hold us over until 2.0 comes out.

    EDIT: Also it doesn't seem like you've even completed speed run yet. Please come back when you really know what the drop rates are like after doing at least 50 speed runs.
    (3)
    Last edited by Isaaru; 04-19-2012 at 04:01 AM.
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