Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 145

Dev. Posts

Hybrid View

  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    I'd be ok with 24 hour resets, its what I was used to in WoW, of course for SE to do this they would need more content probably, 24 hour resets in 2.0 would be good IMO.

    But lets be clear that it would only lock you out if you completed the dungeon.
    Without changing droprates this would certainly keep people playing, if they had the patience.
    Imagine a static getting on avg. 1 drop every 100 runs, 8ppl want 5items @100runs/item @1run/day = 4000days/365 = > 10 years to complete, that'd be a way to keep em on the line for a bit.
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #2
    Player
    Narim's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Narim Zah'ir
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    So much embarrassment to be had...
    (2)
    ( '-')
    Believe those who are seeking the truth. Doubt those who find it.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Narim View Post
    So much embarrassment to be had...
    My thoughts exactly!
    (1)

  4. #4
    Moderator Qeepel's Avatar
    Join Date
    Feb 2011
    Posts
    483
    Hello everyone,

    I'd like to remind everyone to please refrain from making inflammatory comments towards others and off topic discussions. Such language and actions are considered a violation of the forum guidelines, and can result in the termination of your account.

    If you have a problem with a post, please place the player on your ignore list and report the post if necessary. Further provoking and instigating such behavior is unnecessary and only clutters the thread.

    Thank you.

    -SQUARE ENIX MODERATOR
    (5)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Qeepel View Post
    Hello everyone,

    I'd like to remind everyone to please refrain from making inflammatory comments towards others and off topic discussions. Such language and actions are considered a violation of the forum guidelines, and can result in the termination of your account.

    If you have a problem with a post, please place the player on your ignore list and report the post if necessary. Further provoking and instigating such behavior is unnecessary and only clutters the thread.

    Thank you.

    -SQUARE ENIX MODERATOR
    Been there done that.
    (2)

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I know this is a dumb question, but do you have to do a full 5 chest run for the gear to drop? Or do you just need to do the speed run chest and it will drop?
    (1)

  7. #7
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by DeadRiser View Post
    I know this is a dumb question, but do you have to do a full 5 chest run for the gear to drop? Or do you just need to do the speed run chest and it will drop?
    Don't need to do full 5 chest speed run to get drops.
    (1)
    http://mercsxiv.enjin.com/home

  8. #8
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I just wish SE would implement a way to actually reward a player for doing Dungeons. Almost every LS I see at CC/AV can now do Speed Runs on farm status, and even grinding the dungeons doesn't even come out rewarding because I see some people don't get drops at all while others will get a lot!

    I understand that this is basically filler content to hold us over, but with the release of Garuda not too far in the future and the return to Primal Weapon grinding hell, I do hope they decide to make the drop rates better. Which I also realize is unlikely because it is the only endgame body equipment currently from dungeons that is actually useful.

    OH WELL. Here's for hoping to get a rewarding system rather than a grindy one.
    (3)
    http://mercsxiv.enjin.com/home

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Isaaru View Post
    I just wish SE would implement a way to actually reward a player for doing Dungeons.
    In a way it does, as there are pretty items in the chest. Plus, the adventure should be fun! Action is its own reward! ^.^

    Quote Originally Posted by Isaaru View Post
    Almost every LS I see at CC/AV can now do Speed Runs on farm status, and even grinding the dungeons doesn't even come out rewarding because I see some people don't get drops at all while others will get a lot!
    This is an opportunity for LS Farm/parties/etc to come up with distribution rules that ensure more fair exchange of items. Presently there is nothing preventing the party (or even LS at large) from comming up with fair distribution rules and enforcing them. (Especially since a lot of the equipment is not untradeable and can be traded much later).

    Quote Originally Posted by Isaaru View Post
    I understand that this is basically filler content to hold us over, but with the release of Garuda not too far in the future and the return to Primal Weapon grinding hell, I do hope they decide to make the drop rates better.
    It is of course up to you if you wish to force yourself to grind over and over and over for an item knowing that by the time you get it something else new will come along. You could opt to just do it for fun, and if you get something, yaay, if not, whatever ^.^. But to increase drop rates would mean that you will not allow for there to be rare items in this world. I do not think we should be in a position where we say: No, either I can get it easily, or the item does not exist.

    Quote Originally Posted by Isaaru View Post
    Which I also realize is unlikely because it is the only endgame body equipment currently from dungeons that is actually useful.
    OH WELL. Here's for hoping to get a rewarding system rather than a grindy one.
    Well, with 3 primals, 3 dungeons, 3 coffer camps, that is a fair bit of content one can cycle through. If we were, for example, to choose to do a different adventure each day, we could be kept busy for 9 days before repeating the first one. This adds variety and removes the ho-drum-grindy feeling you may be self-inflicting.

    They are not creating a grindy world for us. They are creating a lovely world full of wonderous things to see and do. It is sad if we decide to focus on only one thing, obvlivious to the rest, and then feel tired out due to focusing.

    This world favours those who know how to plan, how to work-together, how to pace themselves.
    (2)

  10. #10
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Asiaine View Post
    In a way it does, as there are pretty items in the chest. Plus, the adventure should be fun! Action is its own reward! ^.^


    This is an opportunity for LS Farm/parties/etc to come up with distribution rules that ensure more fair exchange of items. Presently there is nothing preventing the party (or even LS at large) from comming up with fair distribution rules and enforcing them. (Especially since a lot of the equipment is not untradeable and can be traded much later).


    It is of course up to you if you wish to force yourself to grind over and over and over for an item knowing that by the time you get it something else new will come along. You could opt to just do it for fun, and if you get something, yaay, if not, whatever ^.^. But to increase drop rates would mean that you will not allow for there to be rare items in this world. I do not think we should be in a position where we say: No, either I can get it easily, or the item does not exist.


    Well, with 3 primals, 3 dungeons, 3 coffer camps, that is a fair bit of content one can cycle through. If we were, for example, to choose to do a different adventure each day, we could be kept busy for 9 days before repeating the first one. This adds variety and removes the ho-drum-grindy feeling you may be self-inflicting.

    They are not creating a grindy world for us. They are creating a lovely world full of wonderous things to see and do. It is sad if we decide to focus on only one thing, obvlivious to the rest, and then feel tired out due to focusing.

    This world favours those who know how to plan, how to work-together, how to pace themselves.

    Gold Star +1
    (1)

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast