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  1. #31
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by TBerry View Post
    I'd like to point out that RDM uses both Black Magic and White Magic. Also Summoner has healing in their kit. I doubt they would've made it without at least RDM.
    Every single DPS could of been a redmage and I would still see it as a problem. The same way if it was clearable without any tanks or without any DPS. If any ultimate is clearable without one of the trinity especially if it's a brand new ultimate that shows that the balance is completely messed up.

    Quote Originally Posted by Rikka_Chu View Post
    It's funny how you want to prove your point by showing one off situation with team of best players knowing fight better than layout of their room that they live in 24/7 not going out cuz of no job or social life.
    If you think its that ez to clear hard content then I dare you to clear any current tier savage raids with no healers, bah show me how you do regular extreme. If you think healers are still useless, then I dare you to go and clear ASS Savage without healer. you wont kill even 1 add before first boss.
    This isn't about me, its about the fact its possible on current content to remove a role from play. If the game is meant to be balanced around 2 tanks, 2 healers and 4 dps then it should be impossible to do it without that number.

    Quote Originally Posted by Rikka_Chu View Post
    You want to complain about how healers work? Then instead go and complain about in game difficulty of most content that even monkey can clear. Instead of complaining about healers you should ask for more raidwides, harder raidwides, more status effects that need to be dispeled, boss having more mechanics targeting players other thank tank etc. Healers are fine as they are, its just that 90% of content in game is the real problem.
    Uh yeah these have been common complaints in the healer strike thread. Many people have said that outgoing damage should be increased and introductions of status effects should come back. Healers don't want to have a bunch of new heals or damage abilities they just want healing and damage to both be interesting.

    Quote Originally Posted by Rikka_Chu View Post
    Still you complain about situation, you never was, and never will be , just like 99.9% of players.
    If you'd try hard enough, you could clear right now P8S without any tanks, dps and no echo and only BiS healers. Does it make DPS and tanks obsolete?
    Idk why you're so hung up on this the fact its possible is a problem its as simple as that. I've not seen evidence of clearing P8S with only healers, please link that I would like to see. If that is real then yes thats a HUGE problem considering the enrage would be incredibly low because healer damage is lower than both tanks and DPS.
    (7)
    Last edited by Ramiee; 06-22-2024 at 06:39 AM.

  2. #32
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    It's funny how you want to prove your point by showing one off situation with team of best players knowing fight better than layout of their room that they live in 24/7 not going out cuz of no job or social life.People who literally min maxed whole group composition to cover every raidwide, and people able to dodge every single mechanic.
    If you think its that ez to clear hard content then I dare you to clear any current tier savage raids with no healers, bah show me how you do regular extreme. If you think healers are still useless, then I dare you to go and clear ASS Savage without healer. you wont kill even 1 add before first boss.
    (1)
    Last edited by Rikka_Chu; 06-22-2024 at 06:16 AM.

  3. #33
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    You want to complain about how healers work? Then instead go and complain about in game difficulty of most content that even monkey can clear. Instead of complaining about healers you should ask for more raidwides, harder raidwides, more status effects that need to be dispeled, boss having more mechanics targeting players other thank tank etc. Healers are fine as they are, its just that 90% of content in game is the real problem.
    (0)

  4. #34
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    480
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    You want to complain about how healers work? Then instead go and complain about in game difficulty of most content that even monkey can clear. Instead of complaining about healers you should ask for more raidwides, harder raidwides, more status effects that need to be dispeled, boss having more mechanics targeting players other thank tank etc. Healers are fine as they are, its just that 90% of content in game is the real problem.
    Apparently there is one status effect that needs /comfort. It's the effect "Misery" in the Great Gubal Library.
    (0)

  5. #35
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ramiee View Post
    This isn't about me, its about the fact its possible on current content to remove a role from play. If the game is meant to be balanced around 2 tanks, 2 healers and 4 dps then it should be impossible to do it without that number.
    Still you complain about situation, you never was, and never will be , just like 99.9% of players.
    If you'd try hard enough, you could clear right now P8S without any tanks, dps and no echo and only BiS healers. Does it make DPS and tanks obsolete?
    (1)

  6. #36
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    But they still made it, which is a problem especially since this was the same patch it released. Old ultimates from 7 years ago can't be cleared healerless yet the latest one was.
    Make all the excuses you want but the fact its possible shows that the healer role can be managed by DPS and Tanks, the healer can't even do what its made for at the top level.
    You're skipping the part where it still took them over 200 wipes after they had refined their strategy for RNG to work in their favor with a lot of deaths just barely avoided by 2-3 HP.

    If you don't enjoy healing, then don't heal. No one needs to announce what they like or don't like playing to the player base.

    That many of the strikers are going to continue to play healer for their friends and statics shows they're what others are calling them - divas looking for attention.

    If they were serious about not enjoying healing, they would not play healer for anyone or for any reason.

    All credit to those who are serious and are quitting healing altogether. Gaming would be in a better place if more players followed their example and stuck to playing only what they enjoyed instead of doing whatever it takes to get useless pixel rewards.

    Me? I still enjoy healing so I'll continue to be a healer. The occasions I've played with a group capable of smoothly completing content without a healer have been few. And when I say smoothly, I mean without unnecessary deaths caused by the lack of a healer in the party. That's the role of a healer - to keep the tanks alive so they can tank, keep DPS alive so they can deal damage. A healerless group clearing content by the skin of their teeth after multiple deaths and probably a few wipes is not impressive.
    (1)

  7. #37
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,077
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jojoya View Post
    You're skipping the part where it still took them over 200 wipes after they had refined their strategy for RNG to work in their favor with a lot of deaths just barely avoided by 2-3 HP.

    If you don't enjoy healing, then don't heal. No one needs to announce what they like or don't like playing to the player base.
    People are announcing on official forums their feedback about a role they loved and have since come to find totally unenjoyable due to changes over the years. I don't agree with x or y persons feedback over some things but the amount of people so butthurt over healers giving feedback is baffling. For years they gave feedback and the most we got was go do ultimate from Yoshi P, he has since acknowledged they overdid the changes for jobs overall so now is as good a time as any to say what you don't like and why.

    Frankly players shouldn't need to announce a strike to get feedback that has been consistently appearing on this forum for years since SHB released to get some sort of attention.

    For instance I disagree with many BLM players over mana tick changes, I say good riddance. Players who disagree with me should still announce what they dislike, why and that they will stop playing x role as a result if that is the case. If nobody bothered to announce why they take the action they do nothing changes cause devs have no clue what we want. Really poor take from you.

    The trinity in casual content only being propped up by duty finder forcing a healers presence is a bad look, the hardest fight in game being cleared on content with no healer at all is a further kick in the teeth regardless how slim the margins were. Being frequently told to go solo heal x or y content if I want a challenge is terrible, because it shows how little healers are needed. Others are saying to go do pf content more and not be in groups that know what they are doing, essentially saying I and other healers shouldn't play with our statics if we want to be engaged. Just stop playing with your friends if you want some engaging combat! Honestly terrible suggestions from non healers and casual healers I've seen the past week.

    One of the core foundations of the combat in this game, the trinity, is barely present anymore and that's terrible.
    (14)

  8. #38
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ramiee View Post
    But they still made it, which is a problem especially since this was the same patch it released. Old ultimates from 7 years ago can't be cleared healerless yet the latest one was.
    Make all the excuses you want but the fact its possible shows that the healer role can be managed by DPS and Tanks, the healer can't even do what its made for at the top level.



    Read above



    You are engaging with the discourse you can avoid it if you want. The world doesn't revolve around you let people debate on a topic.



    Meh not even part of the strike ive been a dps main since ShB, I just support the strike because I want everyone who plays the game to have fun.
    Also its interesting to see the forums actually get a bunch of people talking, you often see the same few people.
    I am a tank that supports the strike ^^ if healers get to heal that means my job of tanking will be more engaging and fun!

    Quote Originally Posted by Aelin_Ashryver View Post
    People are announcing on official forums their feedback about a role they loved and have since come to find totally unenjoyable due to changes over the years. I don't agree with x or y persons feedback over some things but the amount of people so butthurt over healers giving feedback is baffling. For years they gave feedback and the most we got was go do ultimate from Yoshi P, he has since acknowledged they overdid the changes for jobs overall so now is as good a time as any to say what you don't like and why.

    Frankly players shouldn't need to announce a strike to get feedback that has been consistently appearing on this forum for years since SHB released to get some sort of attention.

    For instance I disagree with many BLM players over mana tick changes, I say good riddance. Players who disagree with me should still announce what they dislike, why and that they will stop playing x role as a result if that is the case. If nobody bothered to announce why they take the action they do nothing changes cause devs have no clue what we want. Really poor take from you.

    The trinity in casual content only being propped up by duty finder forcing a healers presence is a bad look, the hardest fight in game being cleared on content with no healer at all is a further kick in the teeth regardless how slim the margins were. Being frequently told to go solo heal x or y content if I want a challenge is terrible, because it shows how little healers are needed. Others are saying to go do pf content more and not be in groups that know what they are doing, essentially saying I and other healers shouldn't play with our statics if we want to be engaged. Just stop playing with your friends if you want some engaging combat! Honestly terrible suggestions from non healers and casual healers I've seen the past week.

    One of the core foundations of the combat in this game, the trinity, is barely present anymore and that's terrible.
    Finally someone is putting this in words far better than I ever could!
    (8)
    Last edited by BunnyQueen; 06-22-2024 at 08:23 AM.

  9. #39
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,133
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    If you don't enjoy healing, then don't heal. No one needs to announce what they like or don't like playing to the player base.
    You might want to pop into the game, and then take a read through System > Support Desk > Contact Us:
    Feedback and suggestions regarding FFXIV can be posted on the official FFXIV General Discussion forums.
    While it's technically true that no one "needs" to announce anything, the game itself literally gives permission to do so. There's no need to complain about people availing themselves of the opportunity.

    If they were serious about not enjoying healing, they would not play healer for anyone or for any reason.
    I'm quite serious about not enjoying packing and carrying heavy boxes every which way just because someone tells me to do so, but if a friend asks for a bit of help moving into a new place, in the words of the great Gimli, "They have my effort."

    That's how friendships and other relationships work. You do a thing you don't enjoy because your friend understands you don't enjoy it, appreciates that you're going to do it anyway, and will endeavor to do the similarly for you in the future.
    (8)
    Last edited by AmiableApkallu; 06-22-2024 at 08:22 AM. Reason: Grammar / typos.

  10. #40
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Frankly players shouldn't need to announce a strike to get feedback that has been consistently appearing on this forum for years since SHB released to get some sort of attention.
    Yoshi did comment on Healer feedbacks before Endwalker release during a interview at the Media Tour 2021


    "Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

    That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.

    But of course we do have the new job, Sage, which will allow for this unique gameplay where if you land an attack it heals at the same time. Or if there’s like a particular barrier ability that you cast and once that’s depleted it increases the resource which could lead to an attack which is very unique. I think players would be interested in trying that out for sure. "


    https://www.reddit.com/r/ffxiv/wiki/...nterview_2021/
    (2)

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